Basic Question
by Travis Womack · in Torque X 2D · 03/15/2007 (3:12 pm) · 4 replies
Hi everyone,
I have been playing around with the TGB engine for about 1 1/2 years now. I created the basics of a turn based RPG (king of like the SSI Gold Box series). Now I am really interested in playing with the Torque X stuff thru the Xbox 360. The main problem I am having now is that I really do know where to start.
I grabbed a C# book and understand how the language works compared to C++ or Java.
I read thru the Torque X overview and got really confused. The beginning of the document looked good but all of the sudden it felt like they were explaining certain aspects in detail instead of beginning with the basics and building with it.
Is there anything out there like the shooter example that came with TGB?
Are they any resources I am missing to explain the basics with code examples of Torque X?
Any help would be greatly appreciated.
I have been playing around with the TGB engine for about 1 1/2 years now. I created the basics of a turn based RPG (king of like the SSI Gold Box series). Now I am really interested in playing with the Torque X stuff thru the Xbox 360. The main problem I am having now is that I really do know where to start.
I grabbed a C# book and understand how the language works compared to C++ or Java.
I read thru the Torque X overview and got really confused. The beginning of the document looked good but all of the sudden it felt like they were explaining certain aspects in detail instead of beginning with the basics and building with it.
Is there anything out there like the shooter example that came with TGB?
Are they any resources I am missing to explain the basics with code examples of Torque X?
Any help would be greatly appreciated.
#2
03/15/2007 (4:50 pm)
Quick hint: most of your beginning work will be in Components, and the editor.
#3
I appreciate the ideas and I will try to play nice with the editor :) and look more closely thru the templates.
Thanks!
03/15/2007 (4:58 pm)
The main problem with the editor is that I started TGB when there was not an editor and I never became a big fan of it. When I was programming the battle part of my RPG the editor seemed not to be a good choice because you really did not know what entities were going to be in battle at a given instance of a battle. I appreciate the ideas and I will try to play nice with the editor :) and look more closely thru the templates.
Thanks!
#4
Everything the editor does is basically setting properties--you can do this with lines of C# and do everything yourself :)
03/15/2007 (10:11 pm)
The editor isn't required at all, but you mentioned getting started, and it can be easier to get a feel for what Torque X is doing by changing values rapidly.Everything the editor does is basically setting properties--you can do this with lines of C# and do everything yourself :)
Torque Owner Luke Larson