Checking Mouse Click on a sprite
by Tim Finch · in Torque X 2D · 03/13/2007 (4:29 pm) · 3 replies
The XNA object - TEXTURE2D has a method .GetData(). This is useful for checking if the mouse is clicked on non-alpha section a sprite, and a good example can be seen here:
http://www.ziggyware.com/readarticle.php?article_id=80
However - how would I do this for a torque X T2DStaticSprite? There is no GetData method so is it possible to access pixel data like this?
any help would be much appreciated.
Tim
http://www.ziggyware.com/readarticle.php?article_id=80
However - how would I do this for a torque X T2DStaticSprite? There is no GetData method so is it possible to access pixel data like this?
any help would be much appreciated.
Tim
About the author
#2
03/14/2007 (4:09 pm)
Wow - Thanks so much, just what I needed! I have only just joined this community, having been excited by the idea of XNA and a little frustrated with some of the other Basic orientated gaming languages; and the first thing I noticed was how many posts are by employees of GG, taking time to help and advise even with noob questions like mine, which is really cool. Thanks again.
#3

03/14/2007 (4:29 pm)
Don't let them fool you. GG is a 1 man shop with multiple personalities who outsources forum replies to India not because it's cheaper, but because he misspelled Idaho.
Torque 3D Owner Robert Blanchet Jr.
T2DStaticSprite sprite; // assume this points to something ITextureMaterial mat = sprite.Material; if (mat) { // if we assume the material has been preloaded, // we could get the Texture resource via: // Resource<Texture> res = mat.Texture; // Texture2D bitmap = (Texture2D)res.Instance; // lets do it the hard way string textureFile = mat.BaseTex; Resource<Texture> res = GFXDevice.Instance.TextureManager.LoadTexture(textureFile); Texture2D bitmap = (Texture2D)res.Instance; // ... bitmap.GetData ... // if we called LoadTexture ourself, we need to cleanup the temp resource res.Invalidate(); }