ActiveX support of TGB
by Steven Wong · in Torque Game Engine · 03/13/2007 (2:56 am) · 1 replies
Hi all,
I would like to know is TGB can run on the browser as Activex control? It is because I would like to create a game that using TGB, but the target platform will be web browser. Thank you for your answer.
Steven
I would like to know is TGB can run on the browser as Activex control? It is because I would like to create a game that using TGB, but the target platform will be web browser. Thank you for your answer.
Steven
Associate Justin DuJardin
Default Studio Name
There have been a few people, and there is a resource on TDN of an ActiveX plugin using TGE with source code available for it. You must be a registered owner of TGE to access the article and source code for it on our Torque Developer Network (http://tdn.garagegames.com/wiki) Also, because TGE and TGB share the same Platform code and Core, this code should with some minor adjustments apply to TGB as well.
You should be aware that there are issues with having more than one instance of Torque in a single browser instance because of static variables in the engine. I can say that if you are determined to make this happen, you should have all the resources you need available to you with TDN and our Forums. Be aware though that it will not be as simple as buying Torque and making the game; there will be work on your part involved in integrating and bug testing the ActiveX resource from TDN.
Hope this answers your question,
-Justin