Collision Problem
by Eric Flint · in Artist Corner · 03/12/2007 (8:00 pm) · 2 replies
Well, as the title says, I am having some difficulties with collision when exporting from MS3D 1.7.8
I imported my wall from 3ds max, I then made a box in place where I wanted collision and named it 'Col-1', then I made a small box off to the side and named it 'Collision-1'. I exported using the Torque Game Engine DTS that came with MS3D. In the exporter I check 'Collision Meshes' in the collision mesh pane and I make sure the 'Create visible copy...' is unchecked.
Now when I place my wall in TGE I can still see the collision boxes I made and there is no collision. Am I missing something or some needed step? I think I did everything right, does anyone know how to fix this?
Thanks,
-Eric
I imported my wall from 3ds max, I then made a box in place where I wanted collision and named it 'Col-1', then I made a small box off to the side and named it 'Collision-1'. I exported using the Torque Game Engine DTS that came with MS3D. In the exporter I check 'Collision Meshes' in the collision mesh pane and I make sure the 'Create visible copy...' is unchecked.
Now when I place my wall in TGE I can still see the collision boxes I made and there is no collision. Am I missing something or some needed step? I think I did everything right, does anyone know how to fix this?
Thanks,
-Eric
About the author
#2
03/19/2007 (10:20 pm)
Another quick point. When running my little experiment I noticed that if you scale the model in engine the collision mesh develops holes in it. So any scaling you do would prolly need to be done in Milkshapes first. If I figure anything else out I will post it for ya.
Torque Owner John Spivey
I have read that milkshapes only supports one collision mesh per .dts but I just put two collision meshes into my model and named them both "collision" and it worked fine. Now I have also read that the collision meshes need to be convex but beyond that there should be little problems with multiple collision meshes.
Hope this helps.