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Starting with TGEA

by Davy De Coninck · in Torque Game Engine Advanced · 03/12/2007 (8:53 am) · 3 replies

Hi,

I bought the TGEA today. What i found is the lack of documentation. I started a few months ago with programming in C++ -> DirectX and OpenGL. I thought it was time to start with a real game Engine. Now my question is how do you start programming with TGEA.

Can u use it as a framework? By using the TGEA Lib and if so where do you find information about the calls and samples?


Tnx in advance

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#1
03/12/2007 (12:36 pm)
You could use it as a framework, but I wouldn't recommend it. For starting out, try this documentation page. I know it says Torque Game Engine, but much of that remains unchanged in TGEA. As far as real "nuts and bolts" documentation of the code in TGEA, I believe GG recommends using Doxygen to automatically generate docs based on the actual code itself. Also try searching TDN to fill in the gaps.
#2
03/12/2007 (12:57 pm)
Ok,

it's just very hard, I can't find a good entry point to start using this engine.
#3
03/12/2007 (1:15 pm)
For me, what broke the whole engine open was Game Programmer's Guide to Torque. Again, it was written for TGE but the majority of it transfers unchanged to TGEA. The book gives an excellent explanation of how the major components of the engine work.