Nintendo DS development?
by Erwin Vervacke · in General Discussion · 03/12/2007 (2:08 am) · 3 replies
Hi all,
I'm new to Torque and I'm looking for a development platform to build Nintendo DS games. We haven't decided on 2D or 3D yet but I'm screening the options at the moment.
None of us are hardcore coders but we have access to some guru's :-)
Would Torque be an option to consider? I love the scripting possibilities and the tools that are available to support the development (showtool,...) but although I see Nintendo mentioned in some theads, I cannot figure out IF is is supported and HOW we should compile our game ... and WHAT products we will need ...
can anyone helps me with this? Maybe suggest other tools if Torque is not the right platform.
thanks,
Erwin
I'm new to Torque and I'm looking for a development platform to build Nintendo DS games. We haven't decided on 2D or 3D yet but I'm screening the options at the moment.
None of us are hardcore coders but we have access to some guru's :-)
Would Torque be an option to consider? I love the scripting possibilities and the tools that are available to support the development (showtool,...) but although I see Nintendo mentioned in some theads, I cannot figure out IF is is supported and HOW we should compile our game ... and WHAT products we will need ...
can anyone helps me with this? Maybe suggest other tools if Torque is not the right platform.
thanks,
Erwin
#2
I think it would be more work to adapt Torque to the NDS than to just write your own engine. Torque is probably not the right tool (unless GG has some secret TGE Embedded version that I don't know about).
For commercial development, David is right, there is no alternative to Nintendo/WarioWorld. I don't know that much about handheld development, but because of the limits of the platform, there is much less middleware and engines available for it.
BTW, Sony recently bought SNSYS, that explains their lack of support for other platforms. :)
Joel
03/12/2007 (10:51 am)
If you're interested in homebrew/hobby development check out www.dsdev.org. There's enough tools and information on that site to get something compiled and running on the NDS, and get a feel for the hardware.I think it would be more work to adapt Torque to the NDS than to just write your own engine. Torque is probably not the right tool (unless GG has some secret TGE Embedded version that I don't know about).
For commercial development, David is right, there is no alternative to Nintendo/WarioWorld. I don't know that much about handheld development, but because of the limits of the platform, there is much less middleware and engines available for it.
BTW, Sony recently bought SNSYS, that explains their lack of support for other platforms. :)
Joel
#3
03/12/2007 (11:06 am)
Ah. I actually knew that. It was like trivial pursuit when you hear the answer and realize you knew it; you just didn't know you knew it. I remember the announcement on Gamasutra. SNSYS's N64 tools rocked.
Associate David Montgomery-Blake
David MontgomeryBlake
You would have to write a platform layer for the DS and rewrite the resource management because of the limitations of the handheld. AFAIK, there is nothing for TGE on the DS now.