Real-Time light mapping in max
by Weston Tracy · in Artist Corner · 03/12/2007 (1:28 am) · 1 replies
Hey all,
I'm attempting to set up an interior creation pipeline through 3DS max.
Right now I'm trying to find a way to export light maps efficiently.
Does anyone have experience with this?
Any help would be great,
Thanks,
Weston
I'm attempting to set up an interior creation pipeline through 3DS max.
Right now I'm trying to find a way to export light maps efficiently.
Does anyone have experience with this?
Any help would be great,
Thanks,
Weston
About the author
Game artist. Lover of pixels. Co-Owner and Artist for www.blackjacketgames.com
Associate Logan Foster
perPixel Studios
There are also a number of tricks that you can do with UVW channels and the Render to Texture utility that allow you to push data from one UVW channel (ie. quick and dirty box mapping techniques) to another channel (ie. a custom setup of explicite UVW coordinates) that I can walk you through via email. This particular method gives you a really awesome result that lets you bring together a plethora of material effects and textures and drop it down to a few textures (ie. diffuse, specular, lightmap, normal, etc.).
I can probably think up one or two more other variations to try out if this isnt what you are seeking. Just let me know.