Game Development Community

Real-Time light mapping in max

by Weston Tracy · in Artist Corner · 03/12/2007 (1:28 am) · 1 replies

Hey all,

I'm attempting to set up an interior creation pipeline through 3DS max.
Right now I'm trying to find a way to export light maps efficiently.

Does anyone have experience with this?

Any help would be great,

Thanks,

Weston

About the author

Game artist. Lover of pixels. Co-Owner and Artist for www.blackjacketgames.com


#1
03/12/2007 (10:12 am)
If i remember right Weston there is or was a utility thats hiding in the "more" options of the Utility Command Panel that will let you bake in your scenes current lighting into the vertex level. I believe though it did this by affecting the vertex colour channels.

There are also a number of tricks that you can do with UVW channels and the Render to Texture utility that allow you to push data from one UVW channel (ie. quick and dirty box mapping techniques) to another channel (ie. a custom setup of explicite UVW coordinates) that I can walk you through via email. This particular method gives you a really awesome result that lets you bring together a plethora of material effects and textures and drop it down to a few textures (ie. diffuse, specular, lightmap, normal, etc.).

I can probably think up one or two more other variations to try out if this isnt what you are seeking. Just let me know.