Game Development Community

a couple of things

by Rajavidya Das Hargreaves · in Torque Game Engine · 06/23/2002 (6:35 pm) · 4 replies

I am very new to all this so please bear with me

I would like to know if you could make a game with a controll system like heretic2 or jediknight2 with scripting?

also I need to find out how to load and move some boxes(you have to start some where) that I created.
any links,posts,comments or anything you think might help will be greatly appreciated

thanks

Raja

#1
06/23/2002 (10:36 pm)
I can see you have some important questions, but I don't understand them enough to give an answer.

What did Heretic or Jedi Knight have that made the controls so unique?

Also, what do you mean "boxes"?

I'll try to answer these questions when you make them a bit easier to understand.
#2
06/24/2002 (9:58 am)
thanks
what I ment by the controll in heretic2 and jediknight2 was that in heretic2 you can jump up near a wall and if your hands can reach the top you will climb up also in jediknight2 the light sabres can clash and you can flip off walls and how you strike depends on how you are moving.

by boxes I ment that I just need to know how to load and move with the keys and mouse a basic primitave.

thanks

Raja
#3
06/24/2002 (3:16 pm)
Ok, for special action's to happen based on events and position.
This would all need to be added.
there is no climbing, crawling ... no ducking.
(or Swinging, jumping, pushing, pulling .....)

as well the only way you could use a box as your control object..
would be to export one that complied to vehicle needs and use it in the engine as one of the supported vehicles.
(or even player if you like, tho this will be more complex)
#4
06/24/2002 (5:31 pm)
HI thanks for replying

how would i go about loading a box as the player?

thanks

-Raja