Working on WaterVehicle code!
by Hugo Queiriga · in Torque Game Engine · 06/23/2002 (4:49 pm) · 2 replies
Is anyone actually working on this, i have seen someone tempt on this can't remember is name now he used the hove as a base for the water code, i have done similar type of thing kept a similar strucutre to the rest of the vehicle code but i have added some features for boats, like i got my boat to stay on top of the waves, like a real boat, so it bobs up and down with the waves, obe problem i'm having is that the water mesh goes through boats like i have some boats that the have a lower deck and you can see the water mesh there and this is a bit unrealistic, i could just make the bottom bigger but then boats become different from there reall counter parts, so if anyone would like to post soe commetns on this it would be appreciated.
ps. sorry about typos it is very late and i'm too tired to re-read the whole thing will do tomorow!
ps. sorry about typos it is very late and i'm too tired to re-read the whole thing will do tomorow!
#2
I think I know where that problem is, the only problem that is out of me is the water, so it doesn't render inside, well will see if my mate will help me on this!
06/23/2002 (6:50 pm)
i found that out with some speed on some of my power boats the boat seems to become an instant rocket, Voooo!!!into space!I think I know where that problem is, the only problem that is out of me is the water, so it doesn't render inside, well will see if my mate will help me on this!
Torque Owner Architecture@Uni Melbourne
the part where rain isnt rendered inside an interior. although i guess to attch that to a vehicle AND the fact that the water surface is one large continueous suface not discrete rain sprites....
hmm, tricky.
goodon you for getting bobbing going, what does that do when your moving rapidly? any weird responce?
good luck
sam