Game Development Community

Portals

by Loonatik · in Torque Game Engine · 06/23/2002 (4:25 pm) · 9 replies

I have been looking around at all the avaliable game engines to start my project. One of which is Crystal Space. It has the ability to use a "Portal" to allow you to goto another map / sector. It is kinda like the quake3 mirror or the teleporter that lets you jump around inside the map. Does TGE have this feature?

Loony

*updated*

What im trying to accomplish here would be the ability to have my space ship be a map and have a space map. Then use a portal so I can see out the window of my ship into space and be able to move the space camera around.

#1
06/23/2002 (4:44 pm)
you cn make a "teleporter" with triggers yes
#2
06/23/2002 (4:50 pm)
Sorry, I mean the Portal allows you to see into the other map, and go there. Like the quake 3 mirror where you can see where your about to walk to.
#3
06/23/2002 (4:51 pm)
I wonder couldn't triggers just be used to make singleplayer games!
A player completes an objective that in turn is a trigger that loads the next part or menu!
Well it is just and idea it is too late to drunk to post something sensible!
#4
06/23/2002 (5:39 pm)
There are some kind of portals for this, for example the mirror subobject, etc, with some mods it can be used to do what you want, though not even the mirror code is working atm
#5
06/24/2002 (3:02 am)
Torque is capable of rendering multiple views. But, unfortunately the only iplementations I have seen up till now are GUI objects (camera screens on the gui etc)
To have the effect ala quake 3 one would have to make quit some modifications I think. But its defenetly not impossible. the only thing I wonder about is how they accomplished that blurry effect(you know, its not a square viewport... its more round and has blurry borders).
#6
06/24/2002 (4:14 am)
You could render the view through the portal onto a texture, then assign that to the portal surface.

*Just a guess*
#7
06/24/2002 (7:27 pm)
I'm not sure what effect you're talking about (I never saw that one), but are you sure it's dynamic? My guess is they just used a shader with a partial screenshot taken of the upcoming level.

IF that's what you want to do, then yes. It'd be rather easy to do.

If you want to show what's on the other side of the portal rendered in real time... well, that's just a waste of resources.
#8
06/25/2002 (12:00 pm)
Yes, it is dynamic. If my memory serves me right, the feature is used in the training level. You can see other players running around through the "wavy" portal thing. When you jump through it you go to that level, obviously.
#9
06/25/2002 (10:17 pm)
A procedural texture is what its called and its very slow. Wouldnt be a good idea and not what im looking for. Im looking for something more along the lines of the quake3 Mirror/teleport effect they have. Where you can see into the place your about to go.. I think any mirror example is pretty much the same idea as to what I need sorta..