Game Development Community

Bare minimum C++ code needed to make a simple torque game?

by Ian Frisbie · in Torque Game Engine · 03/10/2007 (2:06 pm) · 2 replies

I started a game project in order to learn more about programming in C++, and decided to use Torque as the game's 3d engine. I would prefer to write most of the game's code myself in C++ and just use torque for its physics/3d math and also as a guide for implementing in-game terrain editing... could someone direct me to a guide about reducing Torque to its basics without using Torque script or editing the world in-game, but by using C++? Sort of a "Hello World!" for torque.

About the author

Recent Threads


#1
03/10/2007 (5:37 pm)
Nothing exists like this.
#2
03/10/2007 (5:48 pm)
Torque is designed to be used with its own native scripting language. Because of this creating a game purely in C is more difficult than you might expect.

See this FAQ section for more detail:

Do I have to use script? Can I code completely in C++ in Torque?