Fully polysoup based torque video on youtube
by DodongoXP · in General Discussion · 03/10/2007 (1:34 am) · 3 replies
Hello
i have just found this video on youtube
http://www.youtube.com/watch?v=13rMPwYfZrY
is a video uploaded by tim aste which shows a completely polysoup based colision torque engine...
with a modified version of marble blast ultra with totally curved surfaces and kork dancing in the middle .. lol..
if thats really true... in the future we will not have the need to use brush based / convex only shapes in torque..
so the dark quark empire of terror is close to an end hehehehehe
i wonder how far this is to become reality .. considering the never ending development of constructor.. it may just come out when its no longer needed... that would be really sad for the developer
it may be constructor or polysoup based torque.. i will be happy
but make it happen..
Cheers
i have just found this video on youtube
http://www.youtube.com/watch?v=13rMPwYfZrY
is a video uploaded by tim aste which shows a completely polysoup based colision torque engine...
with a modified version of marble blast ultra with totally curved surfaces and kork dancing in the middle .. lol..
if thats really true... in the future we will not have the need to use brush based / convex only shapes in torque..
so the dark quark empire of terror is close to an end hehehehehe
i wonder how far this is to become reality .. considering the never ending development of constructor.. it may just come out when its no longer needed... that would be really sad for the developer
it may be constructor or polysoup based torque.. i will be happy
but make it happen..
Cheers
#2
03/10/2007 (5:25 pm)
Polysoup is already available for TGEA developers (see www.garagegames.com/blogs/8863/11953).
#3
I wonder if some fairly simple player collision could be added. My understanding of the explanation of the problem with player collision is that the animations in the player confuse it, currently. Why not just collide with the players bounding box? That would be fine for me and I'm sure most other people at this point.
Although detailed collision with animations certainly has my imagination running wild...!
03/11/2007 (12:10 am)
It works fine in TGE 1.5, too. Or as fine as in TGEA. I wonder if some fairly simple player collision could be added. My understanding of the explanation of the problem with player collision is that the animations in the player confuse it, currently. Why not just collide with the players bounding box? That would be fine for me and I'm sure most other people at this point.
Although detailed collision with animations certainly has my imagination running wild...!
Torque 3D Owner Stephen Zepp
BSP (dif/interior format) will always be faster than any poly soup, or dts solution. Hypothetically, if you could have a level run well with n poly soup shapes, you'll have a level with n+y interiors run all that much better.