Game Development Community

Fully polysoup based torque video on youtube

by DodongoXP · in General Discussion · 03/10/2007 (1:34 am) · 3 replies

Hello

i have just found this video on youtube

http://www.youtube.com/watch?v=13rMPwYfZrY

is a video uploaded by tim aste which shows a completely polysoup based colision torque engine...

with a modified version of marble blast ultra with totally curved surfaces and kork dancing in the middle .. lol..

if thats really true... in the future we will not have the need to use brush based / convex only shapes in torque..

so the dark quark empire of terror is close to an end hehehehehe

i wonder how far this is to become reality .. considering the never ending development of constructor.. it may just come out when its no longer needed... that would be really sad for the developer


it may be constructor or polysoup based torque.. i will be happy

but make it happen..


Cheers

#1
03/10/2007 (1:58 am)
It's a performance tradeoff--polysoup capability is trivial in most ways, but it's not the answer to everyone's prayers.

BSP (dif/interior format) will always be faster than any poly soup, or dts solution. Hypothetically, if you could have a level run well with n poly soup shapes, you'll have a level with n+y interiors run all that much better.
#2
03/10/2007 (5:25 pm)
Polysoup is already available for TGEA developers (see www.garagegames.com/blogs/8863/11953).
#3
03/11/2007 (12:10 am)
It works fine in TGE 1.5, too. Or as fine as in TGEA.

I wonder if some fairly simple player collision could be added. My understanding of the explanation of the problem with player collision is that the animations in the player confuse it, currently. Why not just collide with the players bounding box? That would be fine for me and I'm sure most other people at this point.

Although detailed collision with animations certainly has my imagination running wild...!