Game Development Community

Mono-Rail Transport System

by Jules · in Game Design and Creative Issues · 03/09/2007 (12:09 am) · 60 replies

Hi. We're working on a sci-fi mono-rail transport system which is about 60% complete. Undecided on whether we will just use it for our own game or release it as a construction kit with extra textures for a modern look. The car can carry up to 5 people who can see out of the car while its moving, it also has stations and open/close door animations. If we release this as a content pack then there will be a modern texture, plus a second car that is damaged. Your Feedback is welcome.

Thanks

Julian

server2.uploadit.org/files/julesr-screenshot2.jpg
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#1
03/09/2007 (12:20 am)
Way cool! Complete it and make it a content pack. Like it!
#2
03/09/2007 (12:22 am)
Awesome, looks great.
#3
03/09/2007 (6:20 am)
Thanks for your comments.

@Martin

We could well turn this into a content pack. It all depends how many people are interested, but I will keep you posted and a video of it working - real soon.
#4
03/09/2007 (6:33 am)
@Something2Play: I guess you won't know before, how many will buy it. Have the same issue currently for my Flying Starter Kit, but my guess is that content packs are low income, but constant and so long-term selling. Try it!
#5
03/09/2007 (6:42 am)
Very cool. I'd try and make it so you can walk around in it while its moving like in HL2.
#6
03/09/2007 (6:44 am)
@Martin: Looks good, I would be interested in your Flying Starter kit :) . We have a few other content packs currently being worked on that will work well with the character packs that are on GG today, so stay tuned on that. They are more likely to be available first. Some screenshots will be available soon.
#7
03/09/2007 (6:51 am)
@mb: walking around it would be cool. However more complicated to do, but i wouldnt say impossible. The windows have transparency so you can see out but not in, giving the element of surprise when reaching the end destination to get blasted by some soldiers/aliens etc
#8
03/09/2007 (6:52 am)
Hehe, thanks. Will be available soon. After releasing it I could tell you a bit more about if it pays or not. :-)
#9
03/09/2007 (6:54 am)
@Martin: keep me posted :)
#10
03/09/2007 (7:22 am)
How where you able to get five players into it.?
What is the level of Player control once inside the mono rail system?
Are they Mounted static in position until the car comes to a rest?
How are you handling collisions while object is in motion?
Are the players able to walk around while the Mono Rail is in motion?
If they can see outside the windows, is it from a sationary perspective or can the player look 360 degrees around?
#11
03/09/2007 (7:57 am)
I would definitely buy a well done monorail content pack.
#12
03/09/2007 (8:07 am)
@Surge: Lots of questions :) Many answers.

Currently we are working out the code with our programmers to get it all working without glitches, but in tests and in theory it works. The first version will have players mounted in position until the car comes to rest, but they should be able to see 360 degrees without any problems. In terms of directional control of the mono-rail car that will either be determined by the first player entering the car or who ever carries the right object (such as a key). Collision is something that is being worked out, but we have the basis of how it's going to work, this is something that we may reveal at a later date, more so if we go down the content pack route.

A more advanced version may well have movement inside the car. We're taking each stage as it comes :)
#13
03/09/2007 (9:47 am)
Im here to offer a suggestion:
Objects that players can ride on!
If you follow the above link is, it is code that modifies PathShape to include Players.
It has to be included for Ai Players as well, but I can assure you it works very well.

For my self, I wanted to build an elevator system. So useing Ramen's code, I have bound key commands to the platform which allow the platform to be controled. You could do the same, just by building your monorail car as a platform.

This way, you wouldnt need to mount players, and this way players would have 100% freedom, I mean they
could even jump inside of your monorail car.

I know of other code by Tom.S and made into a resource by Dave young, where you can have GUI functions
on a DTS or DIF object. This would be a great extenstion of your idea, because then a player could control
the car through a GUI inside the MONORAIL!!!!

Good Luck with your Quest, I think its a worthy one, and am interested in how it develops.

-Surge
#14
03/09/2007 (10:01 am)
Could this be adapted for things like multi-car trains?
#15
03/09/2007 (10:02 am)
@Surge: I've looked at that resource before, but not really indepth. The idea for the mono-rail transport system came from what has not alread been done on TGE as far as we are aware. We have flying vehicles, all terrain vehicles, but no train. The idea of the kit would be so that it would follow the path of the track itself, which is in fact the key to it running, so you can place the track in a straight, 30 degree left or right curve and it will follow that path, just like connecting up a train set :)

I see what you mean by a platform, so that you could move around on it. It will be our second stage, to make it possible for the player to move inside.
#16
03/09/2007 (10:10 am)
@Dan: 3rd stage would be to create a mounting point, or a linkage system, so you could add more than one car, based on the first car controlling the movement path and the rest will follow. If we were to release this as a content pack we would like to make it with as many options as possible, provide free or minimal cost upgrades to future versions.
#17
03/09/2007 (10:27 am)
Something2Play,

Thats how PathShape works!...the Shape follows the Path!
Turning, going strait, could go up or down.
#18
03/09/2007 (11:09 am)
@Surge: I guess it all depends on how many path markers you have. We are experimenting with a few options at the moment, and will go with the best option.
#19
03/09/2007 (11:10 am)
I'd probably be interested in a kit too.
#20
03/09/2007 (11:12 am)
@James - great. The more people we have interested, the better.
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