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Documentation for TGEA is patchy and poor

by Chris Nelson · in Artist Corner · 03/08/2007 (5:13 pm) · 2 replies

Hi All,

I'm spending the next two weeks evaluating TGEA to see if it is worth using as a game engine.

Downloaded TGEA yesterday and have spent the last two days going through the documentation trying to understand the engine. I've been used and taught 3ds max for many years and have been developing and teaching with the Unreal 2 engine and Unreal Ed.

The documentation for TGEA is patchy and poor to say the least. It really needs some very basic, high level introductory documents and tutorials to get people started. I found it hard to believe that the section for Artists contains so much code - has anyone on the development team ever met an artist?

For those of us trying to get a handle on the engine and looking at the introductory tutorials, we're told that the files for the Simple Shape are unavailable right now! Well, that's great. And you're talking about 3DS Max 3 & 4? You're kidding!

If anyone from Garage games is reading this, I would suggest that spending $50K on a competent technical documentation person would pay for itself ten fold.

Cheers,

Chris

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