Game Development Community

About compiling

by Petteri Huttunen · in Torque Game Engine Advanced · 03/07/2007 (9:30 am) · 4 replies

Hi !

Just a quick question:

Shouldn't I get *.dso files after I compile (Visual C++ 2005 Express Edition, TGEA_SDK_Comm-1-0).

Not in my case.

Couple of warnings and 0 errors.

But it seems that it hasn't compiled anything.

Yes, this is the first time I'm actually compiling.

Thanks in advance.

PS. I've read the instructions thousands of times, and I just can't figure out
whether I'm doing something wrong.

#1
03/07/2007 (9:32 am)
No. DSO's are created when the engine is first run. It compiles the torquescript (.cs) files [to DSO's].

Edit: clarification.
#2
03/07/2007 (9:40 am)
Thank you for your quick reply.

It makes me feel even more stupid.

You mean the .../sdk/example/TGEA.exe ?

I've already made a whole level using running with that *.exe , still not getting any *.dso files

WTF ?
#3
03/07/2007 (9:51 am)
The default setting in TGEA is to not generate .dso files. There's a define in core/TorqueConfig.h you comment in or out to change this.

I recommend that while building your game you leave .dso generation turned off. This way you won't have to bother with deleting them constantly after you make changes to the script. Then once you're ready to ship to enable it.
#4
03/07/2007 (10:07 am)
Thousands of Thanks !!!!