Setting/Playing other Animations
by Matt Huston · in Torque X 2D · 03/05/2007 (3:24 am) · 1 replies
I have a animation in my TGBX scene named player_Idle.
Somewhat similar to the TGBX Starter game, I would like to change the animation when the player is moving. In TGB I would have written something similar to %this.playAnimation(player_Run);
Anyway to do this in TGBX/TX?
Somewhat similar to the TGBX Starter game, I would like to change the animation when the player is moving. In TGB I would have written something similar to %this.playAnimation(player_Run);
Anyway to do this in TGBX/TX?
About the author
www.atomicbanzai.com
Torque Owner Shiraz
PlayerNorth = (T2DAnimatedSprite)(TorqueObjectDatabase.Instance.FindObject("playerNorth") as T2DAnimatedSprite).Clone(); TorqueObjectDatabase.Instance.Register(_playerNorth); PlayerSouth = (T2DAnimatedSprite)(TorqueObjectDatabase.Instance.FindObject("playerSouth") as T2DAnimatedSprite).Clone(); TorqueObjectDatabase.Instance.Register(_playerSouth); PlayerEast = (T2DAnimatedSprite)(TorqueObjectDatabase.Instance.FindObject("playerEast") as T2DAnimatedSprite).Clone(); TorqueObjectDatabase.Instance.Register(_playerEast); PlayerWest = (T2DAnimatedSprite)(TorqueObjectDatabase.Instance.FindObject("playerWest") as T2DAnimatedSprite).Clone(); TorqueObjectDatabase.Instance.Register(_playerWest);then I switch them when the player turns ...
if (move.Sticks[0].X < 0) { (_player as T2DAnimatedSprite).Material = PlayerWest.Material; } else if (move.Sticks[0].X > 0) { (_player as T2DAnimatedSprite).Material = PlayerEast.Material; } else if (move.Sticks[0].Y > 0) { (_player as T2DAnimatedSprite).Material = PlayerNorth.Material; } else if (move.Sticks[0].Y < 0) { (_player as T2DAnimatedSprite).Material = PlayerSouth.Material; }