FPS player rotation in 1.5
by Frank Carney · in Torque Game Engine · 03/02/2007 (9:49 pm) · 2 replies
Is it me or is the rotation limited under 1.5 in the starter.fps?
When I run a mission and turn my player using the mouse (standard control) the engine is somehow keeping track of that rotation and limiting it. I have to turn the mouse the other direction to fix it. It seems like some multiple of 360 degrees. It is really annoying and probably somewhere in the player.cc code, but is this even recognized as a bug at this point?
When I run a mission and turn my player using the mouse (standard control) the engine is somehow keeping track of that rotation and limiting it. I have to turn the mouse the other direction to fix it. It seems like some multiple of 360 degrees. It is really annoying and probably somewhere in the player.cc code, but is this even recognized as a bug at this point?
About the author
I Started programming in HS and have never stopped. Now an 18 year vet of programming anything from assembler on a NES console to a nuclear waste processing system. If it can be programmed I may have tried to program it!
#2
Thanks for the feedback,
Frank
03/04/2007 (6:25 pm)
Dang it, what is going on then? I guess I need to dig some more. Is it 1.5 or is there any subversions on it? It has been a month since I downloaded 1.5 so I assume they are the same. Maybe it is a Linux issue.Thanks for the feedback,
Frank
Torque Owner John Doppler Schiff
I've got a virgin install of TGE 1.5; Kork spins 'til he's dizzy with no apparent limits, in either direction.