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Newbie Particle Emitter Question

by Simon Kilroy · in Technical Issues · 03/01/2007 (9:48 am) · 3 replies

Ive just started a new mission, and made a new folder for it ( I duplicated the tutorial.base folder with the SDK file and renamed it). I would like to use particle emitters on my mission, but every time I try to place one, when the dialog comes up there are no options for me to select! I know that Torque has lots of built in particle emitters, but none of them are coming up. It is probably that I need to put a piece of script somewhere, but Ive looked up several resources and the instructions havent worked for my situation. Does anyone know where these script files are located, or what I have to do to be able to avail of the particle emitters included in torque?

Thanks a million!

PS: Also, if someone could point out to me where the file with the individual settings for all the various particles is so that I can edit scale, time etc. Id be v. grateful

#1
03/01/2007 (2:51 pm)
Go to "starter.fps/server/scripts" folder, in it there should be a file called "chimneyfire.cs". This file has everything you need to get started with particles.

You still need to get the textures from the "data/shapes/particles" folder.
#2
03/02/2007 (3:39 am)
Cheers, I found the script file. The problem now is that I load up torque and try to insert a particle emitter. I get the dialog asking for object name, and then datablock and Particle Emitter Node. When I click the little squares beside datablock and Particle Emitter Node to see what is available both are just blank. Am I missing something for Torque to recognise my particles?
#3
03/02/2007 (4:42 am)
Hold on and I'll check....................

Copy the file to your game folder and make sure you include it in your game.cs file.
It should work now.