Torque Export Hanging Up!?
by Anthony Ayers · in Artist Corner · 03/01/2007 (5:42 am) · 13 replies
Could someone please help!
First of all, I am using v2.42 and I have only been using Blender for about a month so I'm still a noob!
I have created a model w bones and have had it as various stages of completion for the past few days
struggling w/ the Tourque Export. Currently when I try to export, it just sits there and does nothing - then the app freezes!
I am aware of a couple issues w/ /my file(although I'm unaware of how to resolve the issues.
1) I do not have the mesh parented to the bones (because of some serious distorting issues when I attempt)
2)I have previously attempted to animate the model, and am unaware of how to remove the keyframe at this point.
If someone could please take a look at the model, I would be SO appreciative! I'm sure it'something very simple, but at this point I am at a loss!
First of all, I am using v2.42 and I have only been using Blender for about a month so I'm still a noob!
I have created a model w bones and have had it as various stages of completion for the past few days
struggling w/ the Tourque Export. Currently when I try to export, it just sits there and does nothing - then the app freezes!
I am aware of a couple issues w/ /my file(although I'm unaware of how to resolve the issues.
1) I do not have the mesh parented to the bones (because of some serious distorting issues when I attempt)
2)I have previously attempted to animate the model, and am unaware of how to remove the keyframe at this point.
If someone could please take a look at the model, I would be SO appreciative! I'm sure it'something very simple, but at this point I am at a loss!
#2
03/01/2007 (8:59 am)
Thanks Joseph, any help would be MUCH appreciated!
#3
03/01/2007 (5:26 pm)
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#4
03/01/2007 (5:48 pm)
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#5
I'm gonna try and attack this on Saturday. I'll let you know the outcome.
03/02/2007 (8:33 am)
All I can say is WOW! Thanks so much Joseph.I'm gonna try and attack this on Saturday. I'll let you know the outcome.
#6
03/02/2007 (11:13 am)
Although i dont use blender, and really couldn't understand most of this page, i just wanna throw in an additional WOW to joseph as well. That was a lot of time you took, more than most could expect.
#7
I've now cleaned everything up (removed the duplicate groups, and made all my faces normal), but now when I try to export, the exporter doesn't even do anything at all - it says "Python Script Error:Check Console". When I look at the console, it says "KeyError- StripMeshes"????
I have also added a imageMap.
Again, any help would be appreciated! I've spent so much time up to this point, I'd hate to abandon it.
Here's the updated file, if you feeling generous again: Click Here
anthony
03/03/2007 (7:50 am)
Joseph,I've now cleaned everything up (removed the duplicate groups, and made all my faces normal), but now when I try to export, the exporter doesn't even do anything at all - it says "Python Script Error:Check Console". When I look at the console, it says "KeyError- StripMeshes"????
I have also added a imageMap.
Again, any help would be appreciated! I've spent so much time up to this point, I'd hate to abandon it.
Here's the updated file, if you feeling generous again: Click Here
anthony
#8
03/03/2007 (9:07 am)
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#9
03/03/2007 (9:13 am)
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#10
So, making progress on this end! I've got my model into the viewer successfully w/ texture applied.
Now comes the next problem which I know you hear everyday. My animation is all fouled up.
Now, I have read quite a few of your replies to posts in here, and I know what the issue is (i think), but I am having an issue. I have unparented the mesh from the armature, armature from blanks so on, and I am trying to set my location and rotaion back to zero. I have done this successfully, but the problem is the "0" location and rotation for the mesh and the armature arent in the same places. How can I make them line up?
Also, how dou you "Delete" actions once they are created?
thanks again
03/05/2007 (11:50 am)
Joseph,So, making progress on this end! I've got my model into the viewer successfully w/ texture applied.
Now comes the next problem which I know you hear everyday. My animation is all fouled up.
Now, I have read quite a few of your replies to posts in here, and I know what the issue is (i think), but I am having an issue. I have unparented the mesh from the armature, armature from blanks so on, and I am trying to set my location and rotaion back to zero. I have done this successfully, but the problem is the "0" location and rotation for the mesh and the armature arent in the same places. How can I make them line up?
Also, how dou you "Delete" actions once they are created?
thanks again
#11
03/05/2007 (3:25 pm)
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#12
Now hopefuly my last issue. This may not be the place to ask this, but here it goes anyways:
When i'm loading my model in Game Builder, the thumbnail inside the "3D Shapes" tab is cropping my model.
Thusly, when I drag the model thumbnail onto the Game window, it is cropped as well. I am only seeing a "front view" of the model - the models waiste ? Is this something I am doing wrong on the Blender side, or is this something that must be adjusted on the Game Builder side?
thanks again
03/07/2007 (10:35 am)
Again, thanks for being so helpful. I've got that issue taken care of.Now hopefuly my last issue. This may not be the place to ask this, but here it goes anyways:
When i'm loading my model in Game Builder, the thumbnail inside the "3D Shapes" tab is cropping my model.
Thusly, when I drag the model thumbnail onto the Game window, it is cropped as well. I am only seeing a "front view" of the model - the models waiste ? Is this something I am doing wrong on the Blender side, or is this something that must be adjusted on the Game Builder side?
thanks again
#13
03/07/2007 (10:53 am)
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Torque Owner Redacted