Are these modifications possible? List inside)
by __._ · in Torque Game Engine · 03/01/2007 (1:23 am) · 21 replies
I'm currently part of a (non-commercial) project that will teach children more about technology. Part of this involves a story and to not bore you with that part: at the end children can take place on a motion simulator that will allow them to fly freely over/through the 3D world of the story and perform some tasks.
To create this 3D world we would like to use the Torque Engine (1.5, plus the CG Dynamic Gamma & Water Upgrade), but there are some issues I am not sure Torque can handle. I am hoping to find out here if the following items are at all possible, and hopefully how I build them into Torque.
- The world will be projected using 4 camera's, 3 in a cone in front of the players, and 1 below, showing the what they are flying over at the moment. Can this be achieved? The thought came to me to use Torque's networking system and make the remaining 3 camera's spectators with a modified viewing angle, but I'm not sure this is even possible.
- The motion simulator would need to receive data from the Torque engine, mainly rotation etc. The interface itself or programming the output signal in C++ isn't problem, but how/where can we make Torque send out this data?
I hope you can shed some light on these matters and help us implement these changes if at all possible. If this works it can boost Torque's reputation even higher. The alternative would be to build an engine from scratch, but that will take too much time.
To create this 3D world we would like to use the Torque Engine (1.5, plus the CG Dynamic Gamma & Water Upgrade), but there are some issues I am not sure Torque can handle. I am hoping to find out here if the following items are at all possible, and hopefully how I build them into Torque.
- The world will be projected using 4 camera's, 3 in a cone in front of the players, and 1 below, showing the what they are flying over at the moment. Can this be achieved? The thought came to me to use Torque's networking system and make the remaining 3 camera's spectators with a modified viewing angle, but I'm not sure this is even possible.
- The motion simulator would need to receive data from the Torque engine, mainly rotation etc. The interface itself or programming the output signal in C++ isn't problem, but how/where can we make Torque send out this data?
I hope you can shed some light on these matters and help us implement these changes if at all possible. If this works it can boost Torque's reputation even higher. The alternative would be to build an engine from scratch, but that will take too much time.
Torque Owner __._