Game Development Community

Jittering Camera

by Wolfgang Kurz · in Torque Game Engine Advanced · 02/27/2007 (3:15 am) · 7 replies

Hello all,

I just started with atlas. I have done a few things with TGE before so what i did was setting up my project.

I set up a worldeditor for my project which works fine.

Next step was to seperate the client from the server.

But when i do this and move the camera its really jittery.

Anyone else experiance this?

#1
03/01/2007 (5:33 pm)
You have SLI video cards?
#2
03/05/2007 (5:44 am)
I have a ATI card

and when i dont seperate the server form the client its not jittering at all
#3
03/05/2007 (6:07 am)
Aye, this has been in there for as long as I can remember and when you run a dedicated server it just does not update the camera or interpolate it as you expect it to.
#4
03/05/2007 (8:03 am)
Confirm. Had this too (in TGE 1.5).
#5
03/06/2007 (5:29 am)
I inserted the advanced camera ressource and the jittering is gone
#6
03/06/2007 (5:59 am)
I've seen it before also, I don't get it currently, it might have been a card specific thing on my ATI card. I'm currently using NVidia. That sounds about right, I used to get it in an MS3 build which was around the time I was using that card. Not posiitve though. It would correct itself after a while but every time I'd get the jittering camera quite often when starting.
#7
03/06/2007 (6:39 am)
This has nothing to do with your GPU. The issue is with the networking code inside camera.cpp and how the client interpolates position between each server update. The fact that it works on a listen server but not on a dedicated one suggests this also.

I think Brian/Ben said they fixed this recently in 1.4, perhaps the fix never made it in.