Game Development Community

Making a 2d platformer/shooter

by James · in General Discussion · 02/27/2007 (12:41 am) · 3 replies

Hey guys,

I've been motivated to develop a 2d platformer/shooter in the vein of Bionic Commando using TGB thanks to the answers I received from members of the community regarding a previous post. Thanks guys! I have a few questions first though.

First of all. The main character of my proposed game naturally posseses a bionic arm which has the ability to be extended out until it grabs onto the level geometry and then pulls him upwards then allowing him to pendulum swing until you wish him to disengage and glide to the position where you want him to go or be hoisted upwards to where he is latched onto. I'd also like to give him the ability to grab/repel certain items/powerups and enemies as well. Would it be possible to script this or would I have to alter the source code with C++?

What is the program that most people use to produce the backgrounds for sidescrolling platformer/shooters?
Adobe Illustrator or Photoshop?

I'm aiming for a look similar to Abuse 2 from Crack dot com.

About the author

Recent Threads

  • 2d vs 3d
  • New cyberpunk game

  • #1
    02/28/2007 (12:16 pm)
    Bump!

    I need to know the answers to the above question so that I know whether to get TGB now or save up and purchase TGB pro if I need access to the source code. Cheers.
    #2
    03/01/2007 (9:26 am)
    Not sure exactly what your bionic arm would entail code-wise, just from the short description. But odds are script is plenty for what you need. I have had the Pro license for months and I've never touched the C++ source.
    #3
    03/01/2007 (3:27 pm)
    Thanks for your reply Chris.

    I'm new to programming so my assumption on what the bionic arm would entail from a programming point of view may be naive, but I'm hoping to achieve it by discovering how targeting with weapons works, the extension of the bionic arm by how shooting a projective works, pulling the player towards level geometry by how jumping works, but I'm envisioning that the most difficult aspect of the project will be accurately modeling the pendulum swing motion of the player as he is midair. What do you think? I'm sure its far harder than I think, but I intend on learning in as much of a methodical process as possible. Anyone got any feedback or suggestions for this problem?