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Milkshape and Ken Finney's skeleton

by W. Wood Harter · in Artist Corner · 02/26/2007 (4:15 pm) · 1 replies

I've been working on animated models with Milkshape (1.7.10) and reading Ken Finney's book. When I loaded his skeleton.ms3d file I found that all the joints are just a jumble near the origin.

Here is a screenshot: www.gamedev360.com/images/tmp/skelscreen1.jpg

Does anyone have any ideas as to what I'm doing wrong. Probably something simple.

Thanks,
Wood

#1
02/26/2007 (4:23 pm)
Oh, nevermind. I hate when I look at something for hours, search, search, search, then solve it 30 seconds after I post a message.

To fix this you have to change the Joint Size to something like 0.01. This is on the File/Preferences/Misc Tab.

Wood