Game Development Community

Problems with Pathed Interiors

by Ali Khan · in Torque Game Engine · 02/23/2007 (12:14 am) · 2 replies

Hi,

I am trying to make a PathedInterior and use it in my mission. I have used the resource from Ryan Mick. It is available at:

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10167.

But I am still having trouble in making it work.

I have updated my map2Diff and used the files given with the resource to export a DIF. When I load it, the interior is visible but I do not see any doors. I have looked around the forums but could not find a comprehensive example.

I am trying to use PathedInteriors for movement in horizantal direction. I would like to know the following things:

1- How do I add a PathedInterior in my mission? Are there any interiorInstance variables that are used specifically by Pathed Interiors?

2- Has anyone got a working example outlining the steps of adding a PathedInterior instance to the torque mission?

3- Can PathedInteriors be used for horizantal movement?

4- Is there any obvious thing I am missing?

#1
02/23/2007 (12:20 am)
This isn't a Pathed Interior code, but Ramen Sama made something that works much the same way, with DTS and DIF i believe:
www.garagegames.com/mg/forums/result.thread.php?qt=57187
#2
02/23/2007 (3:25 am)
Thanks Andrew

I have already tried the code you mentioned. Unfortunately, it does not work very well in multiplayer mode (which is a must). And it is mentioned in the resource of PathedInterior that they work fine in multiplayer mode. That is the reason why I was hoping for some working example that could make things clearer for me.