Game Development Community

Viewport lag in Max

by Weston · in Artist Corner · 02/21/2007 (1:13 pm) · 2 replies

Hey Guys,

Whenever I get only a few textures rendering in the Max viewports I get some serious lag. Frame rates drop to about 1 frame per second with only a handful of textures.

I've worked around this problem in the past, but now notice that other 3D programs don't have this problem.

I've tried reducing the resolution for the textures as low as possible. There doesn't seem to be any difference.

I've got an ATI X850, a 2.8 gig processor and 2 gigs of ram...so things should be fine.
Anyone have any ideas?

Thanks!

Weston

#1
02/22/2007 (6:15 pm)
Weston what version of Max are you running in (Max 9 has a number of caching and changes that give it additional performance over previous releases)? Are you running DX or OGL (DX is more optimized for 3DS Max)? What about the material type itself?

Logan
#2
02/22/2007 (6:20 pm)
@Logan

Thanks for responding. I fixed this by switching from DX9 to OpenGL...it's liquid smooth now.

-Weston