Weapon mount problem
by Brian -Cybore- Smith · in Torque Game Engine · 02/21/2007 (10:46 am) · 5 replies
Does anyone have any idea what is causing this?

I'm using Zod's ctf starter pack. I imported the soldier pack, then imported weapons. Is there a .cs file I overlooked?
All of the weapons are mounting like this one. I've searched the forums for problem solution, but all I've found are pertaining exporting mount nodes.
Thanks in advance!

I'm using Zod's ctf starter pack. I imported the soldier pack, then imported weapons. Is there a .cs file I overlooked?
All of the weapons are mounting like this one. I've searched the forums for problem solution, but all I've found are pertaining exporting mount nodes.
Thanks in advance!
#2
02/21/2007 (11:48 am)
Thanks Thak, but I'm starting to believe it has more to do with the "player" model than the weapon model. I imported it into starter.fps and the "default" crossbow object does the same thing.
#3
02/21/2007 (12:32 pm)
That right there is a bug in Soldier Pack. There were a couple threads about it back when the pack was released and was fixed shortly after. If you downloaded the pack recently that problem shouldn't be there. If the bug is still in it then you should contact GG or Tridinaut about it. If you search around you should be able to find a few threads on it.
#4
02/21/2007 (12:37 pm)
Thanks Scott! There was an update to the pack that I didn't realize existed, even though it looks alot better, things are still a bit askew.
#5

Thanks for the help guys!
02/21/2007 (2:13 pm)
Fixed the issue, it was in the sniperrifle.cs file.
Thanks for the help guys!
Torque Owner Thak
So to fix it you wopuld need to change the mountpoint of the gun in the dts file (hence re-export) or use script to adjust it via an offset, I have no clue how to do that but maybe you find something if you search "offset and mountpoint".