CheckerDemo Error network Scriptclass
by Dieter Eichert · in Torque Game Builder · 02/21/2007 (3:00 am) · 0 replies
The Tut says:
4.2 Triggering our game start
After we establish a connection we want to do a few things. First we want to hide away our Connection Gui and then we want to load up our checkerboard from our level. The first step is rather easy. Since we started by giving that GuiControl a name, we can simply make it invisible. ...
The Connection Gui doesnt hide.
Also the error checkerboard.cs(0): Unable tp instantiate non-conobject class ScriptClass pops up in the console. Istnt it possible to instantiate a script class mentioned in the tutorial?
Next line in the console is: exec: invalid script file gamescripts/mouse.cs.
Any comments?
4.2 Triggering our game start
After we establish a connection we want to do a few things. First we want to hide away our Connection Gui and then we want to load up our checkerboard from our level. The first step is rather easy. Since we started by giving that GuiControl a name, we can simply make it invisible. ...
The Connection Gui doesnt hide.
Also the error checkerboard.cs(0): Unable tp instantiate non-conobject class ScriptClass pops up in the console. Istnt it possible to instantiate a script class mentioned in the tutorial?
Next line in the console is: exec: invalid script file gamescripts/mouse.cs.
Any comments?
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