Game Development Community

How to use the L3dT plugin and where can i find it?

by M. Stolley · in Torque Game Engine Advanced · 02/21/2007 (1:04 am) · 6 replies

Hi all,

i just want to ask where i can find the plugin and how i can use it?

I have a new compiled TGEA 1.0 Version with the tools folder where the source of the plugin is.

Thank you!

#1
02/21/2007 (1:16 am)
As far as I know, you have to compile the plug-in and put it into the Extensions folder of L3DT.

I haven't heard anyone say that it works, and someone else (J.C Smith I believe compiled it and sent it to someone so you could ask him) - but it didn't seem to work for him.

The problem is that you need VS2005 full not the Express Edition, which I and seems to be many others, as VC6 isn't supported any more.
#2
02/21/2007 (1:50 am)
I have VS2005 full, that does not help.
The plugin is for VC7, not VS2005 as it seems and it is built against outdated L3DT API sources as well.

Don't know where the difference from Expres Edition to full should make a difference in compiling those plugins actually ...
#3
02/21/2007 (2:12 am)
Have you seen this post, may it help to compiling the plugin the right way.
Sorry if it was a clear thing, i am not a programmer.

http://www.bundysoft.com/phpBB2/viewtopic.php?t=452&highlight=tgea
#4
02/21/2007 (2:23 am)
Yeah you can convert it to look at the 2005 build etc the main problem is the MFC 32bit isn't on the Express Edition.

I tried the newer API in the link above, but I get the same problems with not having the MFC 32bit.
#5
02/21/2007 (3:06 am)
Thats sad :(

Maybe there is someone else who has succes with this?
#6
02/23/2007 (4:35 pm)
I have it compiled.. link coming soon