What happened in this release?
by Chris Byars · in Torque Game Engine Advanced · 02/20/2007 (5:31 pm) · 22 replies
Attempting to add a water object in the demo game crashes TGEA.
(This question was directed at the TGEA 1.0 release, and GarageGames has since solved it)
(This question was directed at the TGEA 1.0 release, and GarageGames has since solved it)
#22
That's pretty odd. I can not do that. Have to copy the correct definitions over, which makes sense because water is not used in the walk-trough.
Haha, good one!
Glad you got it working.
04/14/2007 (5:32 pm)
Quote:
To answer another one of your original questions, yes.. I can take the stock 1.01 TGEA, enter the stock mission walktrhough, hit F11, and create a water block.
That's pretty odd. I can not do that. Have to copy the correct definitions over, which makes sense because water is not used in the walk-trough.
Quote:
Ya, exactly what you described, copied over "three files and a folder", descriptive. I'll try that. I might get it done by the time the Inner Circle Dev site is redesigned and up. ;)
Haha, good one!
Glad you got it working.
Torque Owner Chris Byars
Ion Productions
The problem lied in a place I did not think was the culprit. It was in a few server side scripts that I don't need. Oddly enough. Not sure what exactly it was that caused it, just that it's in those files. (They were particle data, environmental data)