Game Development Community

What happened in this release?

by Chris Byars · in Torque Game Engine Advanced · 02/20/2007 (5:31 pm) · 22 replies

Attempting to add a water object in the demo game crashes TGEA.

(This question was directed at the TGEA 1.0 release, and GarageGames has since solved it)
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#21
04/13/2007 (5:09 pm)
Crazy! Problem solved.

The problem lied in a place I did not think was the culprit. It was in a few server side scripts that I don't need. Oddly enough. Not sure what exactly it was that caused it, just that it's in those files. (They were particle data, environmental data)
#22
04/14/2007 (5:32 pm)
Quote:
To answer another one of your original questions, yes.. I can take the stock 1.01 TGEA, enter the stock mission walktrhough, hit F11, and create a water block.

That's pretty odd. I can not do that. Have to copy the correct definitions over, which makes sense because water is not used in the walk-trough.

Quote:
Ya, exactly what you described, copied over "three files and a folder", descriptive. I'll try that. I might get it done by the time the Inner Circle Dev site is redesigned and up. ;)

Haha, good one!
Glad you got it working.
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