1.1.3 Different sizes of effects of the same instance
by Oliver Rendelmann - DerR · in Torque Game Builder · 02/19/2007 (11:13 pm) · 3 replies
Currently it is not possible to have effects of the same type but different sizes. This should be possible as the size of the object itself is stored in the level file I think.
I wanted to design a swamp for my RPG with bubbles coming out of the mud holes. I made an AREA effect and placed the effects on the mud holes and sized them as big as the holes but when I run the level and return the editor the effect are all of the same size again.
I wanted to design a swamp for my RPG with bubbles coming out of the mud holes. I made an AREA effect and placed the effects on the mud holes and sized them as big as the holes but when I run the level and return the editor the effect are all of the same size again.
#2
02/20/2007 (10:06 am)
Yup, I know the size of the particles is stored in the effect... I am talking about the size of the actual Scene Object which affects particle effects that emit in their "AREA". I might be wrong but I think the size stored in the t2dSceneObject is used for that because it behaves correctly if I grap it in the editor and pull it bigger... exactly that size gets resettet after I return to the level builder from play testing.
#3
Only the sizeX / sizeY graph of the main effect itself have an influence.
The emitter is only go give the effect an emission pivot currently.
02/20/2007 (11:09 am)
The size of the emitter does not influence the effect.Only the sizeX / sizeY graph of the main effect itself have an influence.
The emitter is only go give the effect an emission pivot currently.
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