Me is brand new :)
by Eric Flint · in General Discussion · 02/19/2007 (8:34 pm) · 14 replies
Hi everybody, I am new around here and am very interested in Torque 1.5. I am coming from RealmCrafter and am somewhat use to it, I just had a few questions I was hoping someone could answer for me, before I buy an Indie lisence.
1) Is the Indie lisence per-seat? or does one lisence cover say my friend and I?
2) How is the client/server handled? Is it pre-built or must we code them ourselves?
3) Systems (Quest, Battle, etc...), are those also coded by ourselves?
4) Are there exports for 3DS Max available?
Sorry if this stuff is everywhere, I just wanted to get those few points covered before I buy a lisence. Thanks in advance :)
-Eric
1) Is the Indie lisence per-seat? or does one lisence cover say my friend and I?
2) How is the client/server handled? Is it pre-built or must we code them ourselves?
3) Systems (Quest, Battle, etc...), are those also coded by ourselves?
4) Are there exports for 3DS Max available?
Sorry if this stuff is everywhere, I just wanted to get those few points covered before I buy a lisence. Thanks in advance :)
-Eric
About the author
#2
02/19/2007 (8:51 pm)
Thanks for the reply. For question two, I actually meant the client application and server application, are those premade or something we need to create?
#4
the TGE license is basically the source code to everything you see there,
with the possible exception of the master server, but there are free resources for that too, i believe.
02/20/2007 (9:00 am)
If you haven't already, download the free TGE demo and give it a spin.the TGE license is basically the source code to everything you see there,
with the possible exception of the master server, but there are free resources for that too, i believe.
#5
Another question though. This project I want to do will be worked on by my friend and I. We want to both be able to do level design, I will primarily take care of coding. How would we go about sharing each other work? Like if he made a area of the map, how/what would he give to me so that I could put it in the 'master' project?
Thanks again for the pre-purchase support :) Seeing an active community makes me feel easier about the purchase. I just want to make absolute sure this is the engine for me...
-Eric
02/21/2007 (10:35 pm)
Yeah I have been messing around with the demo, checking out all the scripts and whatnot. I like it very much so far. Another question though. This project I want to do will be worked on by my friend and I. We want to both be able to do level design, I will primarily take care of coding. How would we go about sharing each other work? Like if he made a area of the map, how/what would he give to me so that I could put it in the 'master' project?
Thanks again for the pre-purchase support :) Seeing an active community makes me feel easier about the purchase. I just want to make absolute sure this is the engine for me...
-Eric
#6
If you licence the engine, only you are allowed to see the C++ source code. However, your friend could have access to all C-Script files, mission files, etc. As for 3D art and textures, you both could create content in your favorite applications, export them into a Torque compatible format (.DTS, .DIF, .JPG, .PNG) and pass them back and forth to each other. When doing so, just make sure that you're maintaining the correct file structure for everything to work ok. Keeping track of the changes in art and placement might be a pain though.
Because of this, you might want to consider using some type of version control system . . . something that insures that everyone on your team is using the current version of all apps, dlls, scripts, and art resources.
02/22/2007 (6:25 am)
Hi Eric,If you licence the engine, only you are allowed to see the C++ source code. However, your friend could have access to all C-Script files, mission files, etc. As for 3D art and textures, you both could create content in your favorite applications, export them into a Torque compatible format (.DTS, .DIF, .JPG, .PNG) and pass them back and forth to each other. When doing so, just make sure that you're maintaining the correct file structure for everything to work ok. Keeping track of the changes in art and placement might be a pain though.
Because of this, you might want to consider using some type of version control system . . . something that insures that everyone on your team is using the current version of all apps, dlls, scripts, and art resources.
#7
So bascially, with a few modifications, Torque is capable of creating an MMO? Because all that I have really seen if RTS and FPS games. Oh another thing related to MMO, how many actors total per view before TGE starts to freak out? For example, World of Warcraft can have over one hundred players in view without to much video lag. Also, out-of-the-box, will TGE not render an actor (player, NPC) when it is out of view?
If an MMO is possible then I am sold :)
02/22/2007 (2:27 pm)
Awesome, thanks all for the responses. So bascially, with a few modifications, Torque is capable of creating an MMO? Because all that I have really seen if RTS and FPS games. Oh another thing related to MMO, how many actors total per view before TGE starts to freak out? For example, World of Warcraft can have over one hundred players in view without to much video lag. Also, out-of-the-box, will TGE not render an actor (player, NPC) when it is out of view?
If an MMO is possible then I am sold :)
#8
we're a TGE-based MMO with .. 200 users currently online in our "san francisco" server.
note that we're a fairly good sized company with a full engineering team.
you might look into Prairie Games's upcoming MMO technology release, as well.
02/22/2007 (2:37 pm)
Try out the music lounge.we're a TGE-based MMO with .. 200 users currently online in our "san francisco" server.
note that we're a fairly good sized company with a full engineering team.
you might look into Prairie Games's upcoming MMO technology release, as well.
#9
02/22/2007 (2:39 pm)
Cool, so it is possible. Did you guys have to write your own server app? Or did you just modify? Was it difficult? Sorry bout all the questions, but it is the only way to learn :)
#10
but i gotta emphasize that we're a well-funded team of very skilled pros who worked hard for about a year to get it to a masic MMO level. the game engine is a moderately modified TGE server, and there's also a java app to manage login, inventory, etc.
02/22/2007 (2:54 pm)
There's some description here.but i gotta emphasize that we're a well-funded team of very skilled pros who worked hard for about a year to get it to a masic MMO level. the game engine is a moderately modified TGE server, and there's also a java app to manage login, inventory, etc.
#11
Yeah, I don't expect it to be easy or an overnight thing, that's for sure. As long as it is possible then I am happy :)
Thanks again for the responses.
02/22/2007 (3:12 pm)
Cool, thanks...Yeah, I don't expect it to be easy or an overnight thing, that's for sure. As long as it is possible then I am happy :)
Thanks again for the responses.
#12
02/22/2007 (4:10 pm)
Oh, and just thought I would add - for FPS', Torque's networking is industry leading(even over engines like Doom 3 & Unreal 3). But for MMO's, I would try Dreamer's MMOKit as opposed to writing the framework yourself. Yeah, it's another $100, but it speeds up progress quite abit - it also has a huge community.
#13
02/22/2007 (4:53 pm)
Yeah, I actually planned on buying his/her kit. It will save me a lot of time and let me get into dev'ing sooner. Does that framework include anytype of server? I didn't see it listed on the 'Partial Features List'. Just waiting for my tax return then I will be jumping into the world that is TGE :)
#14
Check out the site though, if I remember right it has a good sized & active community- www.mydreamrpg.com/
02/22/2007 (6:59 pm)
On the server question - I really have no idea.Check out the site though, if I remember right it has a good sized & active community- www.mydreamrpg.com/
Torque Owner Tim Heldna
Torque has a decent networking system built in.
Yes. You actually have to create your game yourself ;)
Yes.