Game Development Community

Merits/Drawbacks of adding object to root group?

by Frank Carney · in Torque Game Engine · 02/19/2007 (7:55 pm) · 0 replies

Take the following code:
SimGroup *rootGroup = Sim::getRootGroup();
rootGroup->addObject(clipboard);

What are the merits of adding clipboard (SimSet object) to the root group other than organization?
Are there any drawbacks?

I am trying to create objects that I can keep persistent between missions. I am assuming the root group is a place I can put those objects. Is this correct?

Thanks,
Frank

About the author

I Started programming in HS and have never stopped. Now an 18 year vet of programming anything from assembler on a NES console to a nuclear waste processing system. If it can be programmed I may have tried to program it!