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RIGID object only throwing collision callback after stopping

by Rob Segal · in Torque Game Builder · 02/19/2007 (6:30 pm) · 1 replies

I have a player object specified to use RIGID collision response and this works great however I have it specified to call the callback function when it collides with something. This works except the player callback is only called when the player object comes to a complete rest rather than on initial contact as I expect. Anyone encountered this issue before?

#1
02/19/2007 (6:36 pm)
Ok never mind this was my one fault. It was happening because of a conflict between where I had my world limits set for the player object and the collision bounds for the object I was colliding with.