RIGID object only throwing collision callback after stopping
by Rob Segal · in Torque Game Builder · 02/19/2007 (6:30 pm) · 1 replies
I have a player object specified to use RIGID collision response and this works great however I have it specified to call the callback function when it collides with something. This works except the player callback is only called when the player object comes to a complete rest rather than on initial contact as I expect. Anyone encountered this issue before?
Torque Owner Rob Segal