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Noob Getting started

by Reggie Sanchez · in Torque X 2D · 02/19/2007 (11:05 am) · 5 replies

I'm trying to use the Starter template to begin my program. I created a simple sprite and marked as a template. I then tried to clone it to get it to show up, but I only get a blank screeen. Any help as to what I'm missing is appreciated. Some code below:

protected override void BeginRun()
{
gameData _gameData;

_gameData = new gameData();

base.BeginRun();

// load our scene objects from XML. TorqueX is designed to load game data from XML, but this is not strictly required;
// anything in an XML file can also be created manually in C# code. The SceneLoader is provided by TorqueGame and can be
// used to load and unload XML files.
SceneLoader.Load(@"data/levels/levelData.txscene");

if (_gameData.GetOTemplate().Object != null)
{
_player = (T2DSceneObject)_gameData.GetOTemplate().Object.Clone();

_player.Position = new Vector2(100.0f, 100.0f); // 1.5 = slop factor
TorqueObjectDatabase.Instance.Register(_player);

}

}

#1
02/19/2007 (11:16 am)
You are using the StarterGame BinTX template?

If so, do you see the GarageGames logo on the screen at all?


www.linkedin.com/img/webpromo/btn_viewmy_160x25.gif

www.mmogamedev.info/images/imgdc_ad1.gif
#2
02/19/2007 (11:18 am)
Nope just a blank screen.
#3
02/19/2007 (11:24 am)
Did you open it up in TGBX and see if the GarageGames logo is shown there? Try that and see if you can see it. Also try creating a new template, changing nothing, and running it to see if you see the movable GG logo. If not, I think you have bigger fish to fry than your code.
#4
02/19/2007 (11:37 am)
Well I added a new sprite without checking the clone checkbox. Once I run it appears, but I get no garagegames logo.
#5
02/19/2007 (11:40 am)
Ugh What a goof I am! When I placed the new sprite I noticed its positioning. Once i changed its positioning to that, the cloned sprite appeared. Thanks for the help!