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TGEA-GuiBitmapButtonCtrl broke

by John Gecas · in Torque Game Engine Advanced · 02/19/2007 (6:04 am) · 2 replies

Am I missing somthing or is the GuiBitmapButtonCtrl in TGEA messed up. You cant seem to use a bitmap image in place of the button. It seems it is the same as the regular GuiButtonCtrl. Is there going to be a fix for this or do we have to fix the code ourselves and recompile it?

#1
02/19/2007 (3:31 pm)
Far as I know it's working. Check the demo, I believe it's used in there.
#2
02/20/2007 (8:38 pm)
I found the problem. It seems there was a minor difference between TGE 1.5 and TGEA. In TGE 1.5 The *_N was not required after the normal bitmap state, but in TGEA it was needed. Just a little detail that was overlooked. Thanks for the help.