Game Development Community

Normal Maps on Interiors

by Gareth Hewes · in Artist Corner · 02/18/2007 (1:59 pm) · 1 replies

Okay, I'm most definitely not a seasoned developer for TGEA, but I want to make use of normal maps on interiors and, eventually, models. However, I have no idea where to start. I mean, I can make an interior, and I can make a normal map, but I don't know how to put the two together. I really haven't had any experience working with TGEA's differences in the rendering (I assume preparing the interior remains about the same, but...)

So if there are any extra steps I need to take in the preparation, please let me know. In fact, most handy would be just a step by step explanation of how to do it, or a tutorial that does that. I thank you in advance for any help, and look forward to being able to get my ideas out into the game!

#1
02/18/2007 (6:04 pm)
Hey, what do you know, I managed to get it to work! Go figure, I guess I am getting better. It totally wierded me out that materials.cs doesn't have to be called from anywhere, just put in the right directory and it does all the rest itself! Cool.

Anyway, now it's just a matter of getting it to look good.