Game Development Community

No textures but only solid structures

by Gerard Neo · in General Discussion · 06/16/2002 (7:05 pm) · 7 replies

I have been using map2dif to convert file to torque but they all do not carry their textures in the game.

Is there anything that I've missed out?

There is also an error stating "Error exist in this interior"

#1
06/17/2002 (1:44 am)
do you have your textures in the right place?? if you're using hammer/worldcraft and the map2dif-export doesnt show any errors you are probably missing the textures. try to copy your textures into the same folder where your .DIFs are, i.e. data/shapes.
#2
06/17/2002 (4:26 am)
-try relighting
-put textures in right folder
-if there's an error log when compiling it with map2dif... try locating the error and fix it
#3
06/17/2002 (6:42 am)
if all that fails use quark
#4
06/18/2002 (2:32 pm)
I don't know if this will help, but since Torque is using OGL for rendering, I assume the width and height of a texture has to be a power of 2. To valid sizes would be 2x2, 4x4, 8x8, 16x16, 32x32, 64x64 etc.
#5
06/18/2002 (11:51 pm)
if i am not completely wrong i think textures can also be 512x64 or 128x512 or something, they dont have to be "square".
#6
03/11/2004 (6:17 pm)
I'm new to the torque community, so I apologize in advance if thread bumping is seen as rude.

I'm bumping this thread because I've wasted the better part of the day trying to figure out why my textures weren't exporting from Milkshake. Turns out the texture dimensions wasn't a power of 2, so only the model was showing up and no texture.

The above posts are good info and very helpful. Thanks guys.
#7
03/11/2004 (8:01 pm)
Solutions to problems - especially one's own problems - are never bumps. Thanks for letting us know of a fix. :)