Client variables
by Marcus Nielsen · in Torque Game Engine · 02/16/2007 (2:27 pm) · 4 replies
Im trying to add some information to the client object, but cant find where to do it...
Where is it instanciated? Is this done in script or in C-code..?
For my particular problem Im looking for %client.score, since I want to add some more stuff like kill/death and such.
/many thanks Marcus!
Where is it instanciated? Is this done in script or in C-code..?
For my particular problem Im looking for %client.score, since I want to add some more stuff like kill/death and such.
/many thanks Marcus!
#2
Didnt know you could add vars to objects on the fly, so thanks alot!
02/26/2007 (9:04 am)
Forgot to thank you =)Didnt know you could add vars to objects on the fly, so thanks alot!
#3
02/27/2007 (6:32 am)
No prob :)
#4
02/27/2007 (6:39 am)
@Marcus: look in common/server/serverConnection.cs. At the top there's the onConnect and onConnectRequest function where all those nice client variables are set up the first time when connecting.
Torque 3D Owner mb
// Other client specific setup..
%cl.score = 0;