TGE demo not doing anything?
by Craig Bart · in Torque Game Engine · 02/16/2007 (2:23 pm) · 8 replies
I posted this in a different area.. but this is probably the better spot for this.
I downloaded both 1.4 and 1.5 TGE demos, i really wanted to try out this software since it looks amazing for what i want to do.
I downloaded 1.4.. and i try to run any of the .exe files, but nothing happens, not even an error window.
I downloaded 1.5.. and when i try the same things, i get a windows error.
the console.log is always the same
//-------------------------- 2/16/2007 -- 17:03:45 -----
Processor Init:
Intel Pentium 4, ~2.95 Ghz
(timed at roughly 2.97 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
--------- Loading MODS ---------
Compiling tutorial.base/main.cs...
Loading compiled script tutorial.base/main.cs.
Loading compiled script common/main.cs.
Missing file: common/defaults.cs!
Compiling tutorial.base/client/defaults.cs...
Loading compiled script tutorial.base/client/defaults.cs.
Compiling tutorial.base/server/defaults.cs...
Loading compiled script tutorial.base/server/defaults.cs.
Missing file: tutorial.base/prefs.cs!
Loading compiled script creator/main.cs.
Loading compiled script common/main.cs.
Missing file: common/defaults.cs!
--------- Parsing Arguments ---------
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
--------- Initializing TTB: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Compiling tutorial.base/server/game.cs...
Loading compiled script tutorial.base/server/game.cs.
--------- Initializing TTB: Client ---------
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
(also, marble blast gold does the same thing when i tried to play it again after so long... just for some extra info)
I downloaded both 1.4 and 1.5 TGE demos, i really wanted to try out this software since it looks amazing for what i want to do.
I downloaded 1.4.. and i try to run any of the .exe files, but nothing happens, not even an error window.
I downloaded 1.5.. and when i try the same things, i get a windows error.
the console.log is always the same
//-------------------------- 2/16/2007 -- 17:03:45 -----
Processor Init:
Intel Pentium 4, ~2.95 Ghz
(timed at roughly 2.97 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
--------- Loading MODS ---------
Compiling tutorial.base/main.cs...
Loading compiled script tutorial.base/main.cs.
Loading compiled script common/main.cs.
Missing file: common/defaults.cs!
Compiling tutorial.base/client/defaults.cs...
Loading compiled script tutorial.base/client/defaults.cs.
Compiling tutorial.base/server/defaults.cs...
Loading compiled script tutorial.base/server/defaults.cs.
Missing file: tutorial.base/prefs.cs!
Loading compiled script creator/main.cs.
Loading compiled script common/main.cs.
Missing file: common/defaults.cs!
--------- Parsing Arguments ---------
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
--------- Initializing TTB: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Compiling tutorial.base/server/game.cs...
Loading compiled script tutorial.base/server/game.cs.
--------- Initializing TTB: Client ---------
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
(also, marble blast gold does the same thing when i tried to play it again after so long... just for some extra info)
#2
//-------------------------- 2/16/2007 -- 22:17:38 -----
Processor Init:
Intel Pentium 4, ~2.95 Ghz
(timed at roughly 2.96 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
--------- Loading MODS ---------
Loading compiled script tutorial.base/main.cs.
Loading compiled script common/main.cs.
Loading compiled script common/defaults.cs.
Loading compiled script tutorial.base/client/defaults.cs.
Loading compiled script tutorial.base/server/defaults.cs.
Loading compiled script tutorial.base/prefs.cs.
Loading compiled script creator/main.cs.
Loading compiled script common/main.cs.
Loading compiled script common/defaults.cs.
--------- Parsing Arguments ---------
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
--------- Initializing TTB: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script tutorial.base/server/game.cs.
--------- Initializing TTB: Client ---------
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
02/16/2007 (7:11 pm)
Updated to the latest Drivers for my ATI radeon 9800 pro, still not working//-------------------------- 2/16/2007 -- 22:17:38 -----
Processor Init:
Intel Pentium 4, ~2.95 Ghz
(timed at roughly 2.96 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
--------- Loading MODS ---------
Loading compiled script tutorial.base/main.cs.
Loading compiled script common/main.cs.
Loading compiled script common/defaults.cs.
Loading compiled script tutorial.base/client/defaults.cs.
Loading compiled script tutorial.base/server/defaults.cs.
Loading compiled script tutorial.base/prefs.cs.
Loading compiled script creator/main.cs.
Loading compiled script common/main.cs.
Loading compiled script common/defaults.cs.
--------- Parsing Arguments ---------
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
--------- Initializing TTB: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script tutorial.base/server/game.cs.
--------- Initializing TTB: Client ---------
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
#3
02/16/2007 (8:08 pm)
You're probably going to have to run it through the debugger. Fortunately, you have the source!
#4
I tried updating to the latest Direct X (Feb2007)... no luck there either
I went over to my friends house and tried it there, and it works fine on his PC...
tried reinstalling the demo... doesnt help
//-------------------------- 2/17/2007 -- 15:50:30 -----
Processor Init:
Intel Pentium 4, ~2.95 Ghz
(timed at roughly 2.96 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
--------- Loading MODS ---------
Loading compiled script demo/main.cs.
Loading compiled script common/main.cs.
Loading compiled script demo/client/defaults.cs.
Loading compiled script demo/server/defaults.cs.
Missing file: demo/client/prefs.cs!
Missing file: demo/server/prefs.cs!
Loading compiled script creator/main.cs.
Loading compiled script common/main.cs.
--------- Parsing Arguments ---------
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
--------- Initializing MOD: Torque Demo ---------
Loading compiled script demo/client/init.cs.
Loading compiled script demo/server/init.cs.
Loading compiled script demo/data/init.cs.
Loading compiled script demo/data/terrains/highplains/propertyMap.cs.
Loading compiled script demo/data/interiors/propertyMap.cs.
--------- Initializing MOD: Torque Demo Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script demo/server/scripts/commands.cs.
Loading compiled script demo/server/scripts/centerPrint.cs.
Loading compiled script demo/server/scripts/game.cs.
--------- Initializing MOD: Torque Demo Client ---------
Loading compiled script demo/client/ui/customProfiles.cs.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
02/17/2007 (12:53 pm)
How do i go about running it through the debugger??I tried updating to the latest Direct X (Feb2007)... no luck there either
I went over to my friends house and tried it there, and it works fine on his PC...
tried reinstalling the demo... doesnt help
//-------------------------- 2/17/2007 -- 15:50:30 -----
Processor Init:
Intel Pentium 4, ~2.95 Ghz
(timed at roughly 2.96 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
--------- Loading MODS ---------
Loading compiled script demo/main.cs.
Loading compiled script common/main.cs.
Loading compiled script demo/client/defaults.cs.
Loading compiled script demo/server/defaults.cs.
Missing file: demo/client/prefs.cs!
Missing file: demo/server/prefs.cs!
Loading compiled script creator/main.cs.
Loading compiled script common/main.cs.
--------- Parsing Arguments ---------
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
--------- Initializing MOD: Torque Demo ---------
Loading compiled script demo/client/init.cs.
Loading compiled script demo/server/init.cs.
Loading compiled script demo/data/init.cs.
Loading compiled script demo/data/terrains/highplains/propertyMap.cs.
Loading compiled script demo/data/interiors/propertyMap.cs.
--------- Initializing MOD: Torque Demo Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script demo/server/scripts/commands.cs.
Loading compiled script demo/server/scripts/centerPrint.cs.
Loading compiled script demo/server/scripts/game.cs.
--------- Initializing MOD: Torque Demo Client ---------
Loading compiled script demo/client/ui/customProfiles.cs.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
#5
Personally, I still suspect your video drivers. Did you actually go through the tedious step of first UNinstalling your old drivers before installing the new ones? I've seen that make a difference. It does seam reasonably clear that there is some kind of problem with your setup, and not Torque per se. Could even be hardware.
Just ocurred to me to ask: what kind of video card do you have? I mean which ATI card?
02/17/2007 (5:26 pm)
First, you need a debugger. You can get Visual Studio 2005 Express from Microsoft's website. After some unecessarily tedious configuration (which they show you how to do), you build Torquedemo.exe in debug, then run it from VS2005. Then you can insert breakpoints, step through code, etc. and see precisely where the problem is. It takes practice.Personally, I still suspect your video drivers. Did you actually go through the tedious step of first UNinstalling your old drivers before installing the new ones? I've seen that make a difference. It does seam reasonably clear that there is some kind of problem with your setup, and not Torque per se. Could even be hardware.
Just ocurred to me to ask: what kind of video card do you have? I mean which ATI card?
#6
I have never uninstalled previous drivers before installing new ones. will try that, then this debugging thing.
tried uninstalling, rebooted, reinstalled, no go on that either
02/18/2007 (8:06 am)
ATI Radeon 9800 pro is my card.I have never uninstalled previous drivers before installing new ones. will try that, then this debugging thing.
tried uninstalling, rebooted, reinstalled, no go on that either
#7
continued debugging anyway
"No symbols are loaded for any call stack frame. The source code cannot be displayed."
'demo.exe': Loaded 'C:\Games\Torque Game Engine Demo\demo.exe', Binary was not built with debug information.
'demo.exe': Loaded 'C:\WINDOWS\system32\ntdll.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\kernel32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\advapi32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\rpcrt4.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\user32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\gdi32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\winmm.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\wsock32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\ws2_32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\msvcrt.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\ws2help.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\imm32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\uxtheme.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\dinput8.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\hid.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\setupapi.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\wintrust.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\crypt32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\msasn1.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\imagehlp.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\opengl32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\glu32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\ddraw.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\dciman32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\atioglxx.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\mcd32.dll', No symbols loaded.
'demo.exe': Unloaded 'C:\WINDOWS\system32\mcd32.dll'
'demo.exe': Unloaded 'C:\WINDOWS\system32\opengl32.dll'
'demo.exe': Unloaded 'C:\WINDOWS\system32\ddraw.dll'
'demo.exe': Unloaded 'C:\WINDOWS\system32\dciman32.dll'
'demo.exe': Unloaded 'C:\WINDOWS\system32\glu32.dll'
'demo.exe': Loaded 'C:\Games\Torque Game Engine Demo\opengl2d3d.dll', Binary was not built with debug information.
'demo.exe': Loaded 'C:\WINDOWS\system32\ddraw.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\dciman32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\Games\Torque Game Engine Demo\glu2d3d.dll', Binary was not built with debug information.
'demo.exe': Loaded 'C:\WINDOWS\system32\mscat32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\xpsp2res.dll', Binary was not built with debug information.
'demo.exe': Loaded 'C:\WINDOWS\system32\rsaenh.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\userenv.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\version.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\secur32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\netapi32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\cryptnet.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\wldap32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\winhttp.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\shlwapi.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\sensapi.dll', No symbols loaded.
'demo.exe': Unloaded 'C:\WINDOWS\system32\mscat32.dll'
'demo.exe': Loaded 'C:\WINDOWS\system32\d3dim700.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\mscat32.dll', No symbols loaded.
'demo.exe': Unloaded 'C:\WINDOWS\system32\mscat32.dll'
'demo.exe': Unloaded 'C:\Games\Torque Game Engine Demo\glu2d3d.dll'
'demo.exe': Unloaded 'C:\Games\Torque Game Engine Demo\opengl2d3d.dll'
'demo.exe': Loaded 'C:\WINDOWS\system32\glide2x.dll', Binary was not built with debug information.
First-chance exception at 0x1000e414 in demo.exe: 0xC0000096: Privileged instruction.
Unhandled exception at 0x1000e414 in demo.exe: 0xC0000096: Privileged instruction.
in the disassembly tab, an arrow was point to this line
1000E414 out dx,eax
02/18/2007 (8:32 am)
"Debugging information for 'demo.exe' cannot be found or does not macth. Binary was not built with debugging information"continued debugging anyway
"No symbols are loaded for any call stack frame. The source code cannot be displayed."
'demo.exe': Loaded 'C:\Games\Torque Game Engine Demo\demo.exe', Binary was not built with debug information.
'demo.exe': Loaded 'C:\WINDOWS\system32\ntdll.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\kernel32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\advapi32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\rpcrt4.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\user32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\gdi32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\winmm.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\wsock32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\ws2_32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\msvcrt.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\ws2help.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\imm32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\uxtheme.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\dinput8.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\hid.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\setupapi.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\wintrust.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\crypt32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\msasn1.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\imagehlp.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\opengl32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\glu32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\ddraw.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\dciman32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\atioglxx.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\mcd32.dll', No symbols loaded.
'demo.exe': Unloaded 'C:\WINDOWS\system32\mcd32.dll'
'demo.exe': Unloaded 'C:\WINDOWS\system32\opengl32.dll'
'demo.exe': Unloaded 'C:\WINDOWS\system32\ddraw.dll'
'demo.exe': Unloaded 'C:\WINDOWS\system32\dciman32.dll'
'demo.exe': Unloaded 'C:\WINDOWS\system32\glu32.dll'
'demo.exe': Loaded 'C:\Games\Torque Game Engine Demo\opengl2d3d.dll', Binary was not built with debug information.
'demo.exe': Loaded 'C:\WINDOWS\system32\ddraw.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\dciman32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\Games\Torque Game Engine Demo\glu2d3d.dll', Binary was not built with debug information.
'demo.exe': Loaded 'C:\WINDOWS\system32\mscat32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\xpsp2res.dll', Binary was not built with debug information.
'demo.exe': Loaded 'C:\WINDOWS\system32\rsaenh.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\userenv.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\version.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\secur32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\netapi32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\cryptnet.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\wldap32.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\winhttp.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\shlwapi.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\sensapi.dll', No symbols loaded.
'demo.exe': Unloaded 'C:\WINDOWS\system32\mscat32.dll'
'demo.exe': Loaded 'C:\WINDOWS\system32\d3dim700.dll', No symbols loaded.
'demo.exe': Loaded 'C:\WINDOWS\system32\mscat32.dll', No symbols loaded.
'demo.exe': Unloaded 'C:\WINDOWS\system32\mscat32.dll'
'demo.exe': Unloaded 'C:\Games\Torque Game Engine Demo\glu2d3d.dll'
'demo.exe': Unloaded 'C:\Games\Torque Game Engine Demo\opengl2d3d.dll'
'demo.exe': Loaded 'C:\WINDOWS\system32\glide2x.dll', Binary was not built with debug information.
First-chance exception at 0x1000e414 in demo.exe: 0xC0000096: Privileged instruction.
Unhandled exception at 0x1000e414 in demo.exe: 0xC0000096: Privileged instruction.
in the disassembly tab, an arrow was point to this line
1000E414 out dx,eax
#8
I'd try another video card, though. I seriously doubt it's a software bug (unless of course you've altered the source) per se. I suspect the debugger would just point to a problem with your system.
02/18/2007 (11:53 am)
You need to compile the exe debug....as opposed to Release.I'd try another video card, though. I seriously doubt it's a software bug (unless of course you've altered the source) per se. I suspect the debugger would just point to a problem with your system.
Torque Owner Lee Latham
Default Studio Name
Hopefully you haven't just done that! :-)