Game Development Community

Issue loading a compiled project on 2 differnt PCs

by Ed Anderson · in Torque X 2D · 02/15/2007 (8:15 pm) · 8 replies

Hi, so I had a project compiled and it runs fine on the developement PC.

But when i try to run the project on 2 other pcs, it gives an error.


I have .NET 1.1 and 2.0, XNA framework and the torque x open beto on both the pcs, but the project will not run on either.


Any ideas what I might be missing? ANy help would be much appreciated!!!

#1
02/15/2007 (8:25 pm)
What is the error message you are receiving?
#2
02/16/2007 (12:30 am)
Generic windows failure, do you want to report this to MS?

The other PC just loads the program a split second, I see it show up in the process list, and that disappears a second later and nothing loads. No error message on that pc.
#3
02/16/2007 (1:57 pm)
Do you have GSE on those other boxes to where you could debug what's crashing?

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#4
04/11/2007 (12:42 pm)
Hi,

It seems I have the same problem, except my test PC just has .Net 2.0. So my game crashes every time I launch it and I can't attach a debugger to the process.

Did anyone find a solution ? Anything else to install ?

Thank's,
Jonathan
#5
04/11/2007 (1:07 pm)
Currently, GSE is required on any computer to play an XNA game.

Additionally, if you are using a source version of TX (closed beta for example), you have to provide the binary (you are not allowed to provide the TX source), and change the reference to the Torque namespaces in the Project before it will run.
#6
04/11/2007 (1:31 pm)
You also have to send Jonathon Stevens $25 and name your firstborn after him. I don't know why these crazy rules are in place, but who am I to challenge them eh?
#7
04/13/2007 (8:37 am)
Could someone elaborate why it's "Currently GSE is required on any computer to play an XNA game"? I mean it's not very reasonable for an IDE to be required :) I'm guessing / hoping this is a temporary situation, but it would be nice to know what the issue is (TX, XNA, etc.), or if there are workarounds ("include DLL's X, Y and Z").
#8
04/13/2007 (8:47 am)
It's an XNA thing, and quite honestly I'm not sure if anyone is aware of what the problem is...it's just the current "hot fix" solution.

The next version of GSE is supposed to take care of all of this, and will hopefully be out shortly.