Deranged collision meshes.
by William M. Johnson · in Torque Game Engine · 06/16/2002 (6:38 am) · 2 replies
My milkshape collision meshes come out deformed. I made a simple model of a cross, duplicated the cross to make the collision mesh, made the collision mesh visible when I exported it, and ingame the collision mesh showed to be terribly deformed.
Is this a well known error or is it restricted to my situation?
Is this a well known error or is it restricted to my situation?
About the author
#2
I appreciate the information.
06/17/2002 (12:14 am)
That's what I was afraid of. I'm still working hard to convince myself to drop the 700 bucks on Max. I appreciate the information.
Associate James Lupiani
Sickhead Games
Probably the best way to fix it would be to make one collision mesh that encompasses the whole area of the cross, and then make three smaller collision meshes for the cross sections. The bad part is that the MilkShape exporter only handles one collision mesh right now. You may have to make do with just one for the time being.