TGEA Crashes??
by Stacey Mickens · in Torque Game Engine · 02/15/2007 (1:22 pm) · 15 replies
I wanted to test out the new engine and I installed it on my computer but all it does is crash?? My computer specs is
AMD Athlon 64 X2 Dual Core 4400+
2.21 GHz and 1.5 GB
I thought maybe the download was corrupted and download it again but that seems to not be the case. Help please.
AMD Athlon 64 X2 Dual Core 4400+
2.21 GHz and 1.5 GB
I thought maybe the download was corrupted and download it again but that seems to not be the case. Help please.
About the author
#2
Nvidia 6800
Processor Init:
AMD (unknown), ~2.75 Ghz
(timed at roughly 2.77 Ghz)
FPU detected
MMX detected
3DNow detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions
Initializing platform...
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Creating GFXDevice...
Done
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
That it??
02/15/2007 (1:25 pm)
Windos XP ProNvidia 6800
Processor Init:
AMD (unknown), ~2.75 Ghz
(timed at roughly 2.77 Ghz)
FPU detected
MMX detected
3DNow detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions
Initializing platform...
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Creating GFXDevice...
Done
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
That it??
#3
02/15/2007 (3:03 pm)
You have DirectX installed?
#4
02/15/2007 (4:26 pm)
Should be but I can double check.
#5
I'm attempting to run the demo on P4 2.5GHz, 1 GB RAM, Windows XP Home SP2.
02/15/2007 (5:54 pm)
I just installed the demo and it also crashes upon startup.I'm attempting to run the demo on P4 2.5GHz, 1 GB RAM, Windows XP Home SP2.
#6
02/15/2007 (6:26 pm)
Hi guys, Does anyone now where I can download a trial of TGEA? Not the Demo that shows what it can do but the actual hands on trial so I can play with the software itself. Thanks in advance!
#7
02/15/2007 (7:44 pm)
Yes, I got the demo to work on a second machine, but it is a demonstration of the product, not the product demo I was expecting.
#8
02/15/2007 (8:06 pm)
Rick, you can go into the editor from F11 while going through the feature demo. Start a new mission or play around with what is there already. I'm guessing that is what you mean?
#9
02/16/2007 (5:05 am)
That fixed it. Had to update it. Thanks
#10
02/19/2007 (8:16 am)
Thanks, Kenneth.
#11
Windows XP Pro
nVidia GeForce 7900 GS
AMD Athalon 64 X2 Dual (2.4 GHz)
1 GB RAM
DirectX9 SDK is already installed
Here's my console.log dump:
03/13/2007 (1:41 pm)
I'm having the crashing problem, too... here's my specs.Windows XP Pro
nVidia GeForce 7900 GS
AMD Athalon 64 X2 Dual (2.4 GHz)
1 GB RAM
DirectX9 SDK is already installed
Here's my console.log dump:
//-------------------------- 3/13/2007 -- 12:10:15 -----
Processor Init:
AMD (unknown), ~1.95 Ghz
(timed at roughly 1.97 Ghz)
FPU detected
MMX detected
3DNow detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions
Initializing platform...
Input Init:
keyboard0 input device created.
mouse0 input device created.
joystick0 input device created.
DirectInput enabled.
Creating GFXDevice...
Done
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
--------- Loading MODS ---------
Executing demo/main.cs.
Executing common/main.cs.
Missing file: common/defaults.cs!
Executing common/client/unicodeStrings.cs.
Executing demo/client/defaults.cs.
Executing demo/server/defaults.cs.
Missing file: demo/client/prefs.cs!
Missing file: demo/server/prefs.cs!
Executing creator/main.cs.
Executing common/main.cs.
Missing file: common/defaults.cs!
Executing common/client/unicodeStrings.cs.
--------- Parsing Arguments ---------
--------- Initializing MOD: Common ---------
Executing common/client/canvas.cs.
Executing common/client/audio.cs.
--------- Initializing MOD: Torque Demo ---------
Executing demo/client/init.cs.
Executing demo/server/init.cs.
Executing demo/data/init.cs.
Executing demo/data/terrains/highplains/propertyMap.cs.
--------- Initializing MOD: Torque Demo Server ---------
Executing common/server/audio.cs.
Executing common/server/server.cs.
Executing common/server/message.cs.
Executing common/server/commands.cs.
Executing common/server/missionInfo.cs.
Executing common/server/missionLoad.cs.
Executing common/server/missionDownload.cs.
Executing common/server/clientConnection.cs.
Executing common/server/kickban.cs.
Executing common/server/game.cs.
Executing demo/server/scripts/commands.cs.
Executing demo/server/scripts/centerPrint.cs.
Executing demo/server/scripts/game.cs.
--------- Initializing MOD: Torque Demo Client ---------
Executing demo/client/ui/customProfiles.cs.
Executing common/client/message.cs.
Executing common/client/mission.cs.
Executing common/client/missionDownload.cs.
Executing common/client/actionMap.cs.
#12
03/13/2007 (2:39 pm)
Are you running a debug build?
#13
03/13/2007 (5:07 pm)
You prob need latest DirectX runtime. New demo should be up soon that fixes this.
#14
For those who may come after me... It seems that the TGEA demo requires an update of DirectX 9.0c released by Microsoft... you may need to revise it as late as Feb 2; I don't know the exact date of the last functionality added.
03/15/2007 (1:15 pm)
Ah, thanks Brian. For those who may come after me... It seems that the TGEA demo requires an update of DirectX 9.0c released by Microsoft... you may need to revise it as late as Feb 2; I don't know the exact date of the last functionality added.
#15
03/19/2007 (11:10 am)
A new demo is up that does not require that you update DX unless you haven't updated since October 2005.
Torque Owner Vashner
Let's see the top hardware init portion of your console.log