C++: Disabling memory manager
by Konstantin Zubarev · in Torque Game Builder · 02/14/2007 (10:36 pm) · 0 replies
I want to disable Torque memory manager and use STL in my project.
I have defined TORQUE_DISABLE_MEMORY_MANAGER in torqueConfig.h and build my project successfully.
But when I start debugging (not run), I got unwanted breakpoint at file t2dImageMapDatablock.cc, method
S32 t2dImageMapDatablock::cFramePartition::insertPartition(...);
Output window contains this information:
...
'Test1.exe': Loaded 'C:\WINXP\system32\nvopenal.dll', No symbols loaded.
HEAP[Test1.exe]: HEAP: Free Heap block d1d5ee8 modified at d1d60a8 after it was freed
Windows has triggered a breakpoint in Test1.exe.
This may be due to a corruption of the heap, and indicates a bug in Test1.exe or any of the DLLs it has loaded.
...
Please help with this problem.
OS: Windows XP SP2;
Tool: VisualStudio 2005;
I have defined TORQUE_DISABLE_MEMORY_MANAGER in torqueConfig.h and build my project successfully.
But when I start debugging (not run), I got unwanted breakpoint at file t2dImageMapDatablock.cc, method
S32 t2dImageMapDatablock::cFramePartition::insertPartition(...);
Output window contains this information:
...
'Test1.exe': Loaded 'C:\WINXP\system32\nvopenal.dll', No symbols loaded.
HEAP[Test1.exe]: HEAP: Free Heap block d1d5ee8 modified at d1d60a8 after it was freed
Windows has triggered a breakpoint in Test1.exe.
This may be due to a corruption of the heap, and indicates a bug in Test1.exe or any of the DLLs it has loaded.
...
Please help with this problem.
OS: Windows XP SP2;
Tool: VisualStudio 2005;
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