Game Development Community

Exploding .dts shape

by Richard Pettyjohn · in Torque Game Engine · 02/12/2007 (4:30 pm) · 24 replies

Is there a way to make .dts explode (or just be deleated)?

I did a quick search on exploding objects and I couldn't find anything.
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#21
02/16/2007 (10:39 pm)
Ah, so you want me to make two different files? Currently I have them both as one file.

Fucifer, do you have it as two different files too?

I try it with two and see what happens.
#22
02/17/2007 (12:04 am)
Sorry, I just assumed you had it in two different files. It's not necessary to have it in two files; you can keep it in one file so long as you have the explosion data at the top of the file before any functions.
#23
02/17/2007 (10:06 am)
No I have one file. Did you try moving that function to the bottom? If you move that function to the bottom of cs your explosion data will before the other function. If this does not work. What Torque you using? If you using TGE 1.5.0 and does not work there something wrong in your script. Email me the script I will take look at. But all my testing has been perform with what you put here.
#24
02/23/2007 (4:41 pm)
I just moved the explosion data to the top like you guys told me to and it works fine now.

Thanks for all your help.
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