Arbitrary Scale
by David Means · in Artist Corner · 02/12/2007 (11:58 am) · 0 replies
For our game, we have simple 3d "tokens" that merely need squash-and-stretch animation with no bones. We were able to export one token successfully with the default settings in the exporter and sequence nodes that sequence Transform anim, Uniform scale anim, and Arbitrary scale anim. Using the exact same settings for the other tokens will export the tokens, but they will scale uniformly instead of arbitrarily as the first one (correctly) did.
We've tried unchecking Uniform scale from the sequence node, and that merely yielded no scale at all (arbitrary scale remained checked).
Here is our node structure on all the tokens:
img265.imageshack.us/img265/1407/hierarchywy1.jpg
Here is our CFG file for all tokens:
Any thoughts as to why doing the exact same thing on some models doesn't yield the same result? We've even gone so far as to import the mesh into the same scene, and link it into the hierarchy that way.
We're using 3DS Max 8 with the DTS Exporter Utility v. 0.900r-beta (dts v1.24).
We've tried unchecking Uniform scale from the sequence node, and that merely yielded no scale at all (arbitrary scale remained checked).
Here is our node structure on all the tokens:
img265.imageshack.us/img265/1407/hierarchywy1.jpg
Here is our CFG file for all tokens:
AlwaysExport: eye cam mount* NeverExport: NeverAnimate:
Any thoughts as to why doing the exact same thing on some models doesn't yield the same result? We've even gone so far as to import the mesh into the same scene, and link it into the hierarchy that way.
We're using 3DS Max 8 with the DTS Exporter Utility v. 0.900r-beta (dts v1.24).
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