3ds Max 9 : texture?
by Andrea Pasciuta · in Artist Corner · 02/11/2007 (6:50 pm) · 2 replies
First of all sorry for my English, i'm Italian.
I've try to export a simple cube texturized, the dump it's this:
---------------------
Exporter Report
Config file "C:\Torque\SDK\example\GameOne\data\shapes\palazzi\box.cfg" not found.
Config file "C:\Torque\SDK\example\GameOne\data\shapes\palazzi\box.cfg" not found.
Begin reading config file "C:\Torque\SDK\example\GameOne\data\shapes\palazzi\dtsScene.cfg".
End reading config file.
First pass: enumerate scene...
Processing Node bounds with parent Scene Root
Bounding box found
Processing Node base01 with parent Scene Root
Found subtree starting at Node "base01"
Processing Node Collision-1 with parent base01
Processing Node start01 with parent base01
Processing Node Col-1 with parent start01
Processing Node LOScol-9 with parent start01
Processing Node detail01 with parent base01
Processing Node Box01 with parent Scene Root
Mesh "Box01" with parent "Scene Root" added to entry list
Second pass: put shape structure together...
Adding detail named "Collision-1" of size -1 to subtree "base01".
Adding detail named "detail01" of size 1 to subtree "base01".
Adding node "base01" with parent "base01" to subtree rooted on node "base01".
Adding node "start01" with parent "base01" to subtree rooted on node "base01".
Adding node "Col-1" with parent "start01" to subtree rooted on node "base01".
Attaching object to node.
Adding object named "Col".
Adding mesh of size -1 to object "Col".
Adding node "LOScol-9" with parent "start01" to subtree rooted on node "base01".
Attaching object to node.
Adding object named "LOScol".
Adding mesh of size -9 to object "LOScol".
Adding object named "Box".
Adding mesh of size 1 to object "Box".
Third pass: Collapsing unneeded nodes...
Removing node "base01"
Removing node "start01"
Add default object states...
Adding object state to 1 detail level(s) of mesh "Col".
Adding frame.
Object is visible.
Object offset transform for mesh dl=0:
scale: x=1.00000, y=1.00000, z=1.00000
stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
translation: x=0.00000, y=0.00000, z=0.00000
actual rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Add default node states...
Adding node rotation at time 0.000000 for node "Col-1".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0.000000 for node "Col-1".
translation: x=0.00000, y=0.00000, z=0.00000
---------------------------------
Adding node rotation at time 0.000000 for node "LOScol-9".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0.000000 for node "LOScol-9".
translation: x=0.00000, y=0.00000, z=0.00000
---------------------------------
Adding 0 sequences...
Optimizing meshes...
Optimizing mesh "Col" detail level -1.
24 verts before joining verts
24 verts after joining verts
12 faces before stripping
Using Quick, dirty, & ugly stripping method.
6 strips with average length 4.00 (range 4 to 4) and 0 reversals
Shape Hierarchy:
Details:
detail01, Subtree 0, objectDetail 0, size 1
Collision-1, Subtree 0, objectDetail 1, size -1
Subtrees:
Subtree 0
Col-1 --> Object Col with following details: -1
LOScol-9
Sequences:
Material list:
material #0: "SimpleTexture".
Warnings:
No warnings.
Errors:
No errors.
----------------------
When i play the game, the cube are invisible, but the collisions works.
In alternative there's a tutorial for dts exporter?
I've try to export a simple cube texturized, the dump it's this:
---------------------
Exporter Report
Config file "C:\Torque\SDK\example\GameOne\data\shapes\palazzi\box.cfg" not found.
Config file "C:\Torque\SDK\example\GameOne\data\shapes\palazzi\box.cfg" not found.
Begin reading config file "C:\Torque\SDK\example\GameOne\data\shapes\palazzi\dtsScene.cfg".
End reading config file.
First pass: enumerate scene...
Processing Node bounds with parent Scene Root
Bounding box found
Processing Node base01 with parent Scene Root
Found subtree starting at Node "base01"
Processing Node Collision-1 with parent base01
Processing Node start01 with parent base01
Processing Node Col-1 with parent start01
Processing Node LOScol-9 with parent start01
Processing Node detail01 with parent base01
Processing Node Box01 with parent Scene Root
Mesh "Box01" with parent "Scene Root" added to entry list
Second pass: put shape structure together...
Adding detail named "Collision-1" of size -1 to subtree "base01".
Adding detail named "detail01" of size 1 to subtree "base01".
Adding node "base01" with parent "base01" to subtree rooted on node "base01".
Adding node "start01" with parent "base01" to subtree rooted on node "base01".
Adding node "Col-1" with parent "start01" to subtree rooted on node "base01".
Attaching object to node.
Adding object named "Col".
Adding mesh of size -1 to object "Col".
Adding node "LOScol-9" with parent "start01" to subtree rooted on node "base01".
Attaching object to node.
Adding object named "LOScol".
Adding mesh of size -9 to object "LOScol".
Adding object named "Box".
Adding mesh of size 1 to object "Box".
Third pass: Collapsing unneeded nodes...
Removing node "base01"
Removing node "start01"
Add default object states...
Adding object state to 1 detail level(s) of mesh "Col".
Adding frame.
Object is visible.
Object offset transform for mesh dl=0:
scale: x=1.00000, y=1.00000, z=1.00000
stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
translation: x=0.00000, y=0.00000, z=0.00000
actual rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Add default node states...
Adding node rotation at time 0.000000 for node "Col-1".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0.000000 for node "Col-1".
translation: x=0.00000, y=0.00000, z=0.00000
---------------------------------
Adding node rotation at time 0.000000 for node "LOScol-9".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0.000000 for node "LOScol-9".
translation: x=0.00000, y=0.00000, z=0.00000
---------------------------------
Adding 0 sequences...
Optimizing meshes...
Optimizing mesh "Col" detail level -1.
24 verts before joining verts
24 verts after joining verts
12 faces before stripping
Using Quick, dirty, & ugly stripping method.
6 strips with average length 4.00 (range 4 to 4) and 0 reversals
Shape Hierarchy:
Details:
detail01, Subtree 0, objectDetail 0, size 1
Collision-1, Subtree 0, objectDetail 1, size -1
Subtrees:
Subtree 0
Col-1 --> Object Col with following details: -1
LOScol-9
Sequences:
Material list:
material #0: "SimpleTexture".
Warnings:
No warnings.
Errors:
No errors.
----------------------
When i play the game, the cube are invisible, but the collisions works.
In alternative there's a tutorial for dts exporter?
About the author
#2
02/26/2007 (8:39 pm)
I have the same problem, please can you tell me how you have resolved that ?
Andrea Pasciuta