Game Development Community

Wonderfully simple.

by Gareth Hewes · in Game Design and Creative Issues · 02/09/2007 (7:32 pm) · 1 replies

Okay, I have an idea, and (if you want) a challenge. I was thinking what kind of a game I could make really quickly, and I decided to think back to what I did in college. One of the first games we did was a flash game where you have a cannon that can move up and down on the left side of the screen, and a target that moved up and down on the right. In the middle, there was a wall that also moved up and down and blocked your fire. The point of this was to destroy the house in as few shots as possible (I think it took like 5 to destroy it), and therefore have the best accuracy possible.

I was thinking, this would be really easy to do in TGE as well. All you really have to have is a couple of things: a player object (the cannon) that moves along a fixed axis (maybe left and right to move the cannon, and mouse to aim) and emits projectiles that can then be acted upon by gravity. Then you have one or more shape objects that are little more than large blocks, moving in fixed patterns, obstructing the shot. Then you have a house, that is your target. The whole concept is wonderfully simple. Then you can have different levels, that increase in complexity and skill (think about it--thanks to the projectile ballistics, you can have shots that you need to bounce off of walls and such in order to circumvent the defenses, and if I get more advanced, have objects that have their own gravitational field and bend the trajectory of the projectile...the possibilities are limitless, really...).

Doesn't this sound like a good idea to help learn the basics behind Torque's functioning? Of course, I'll need significant help from the community, but that's a given.

And the challenge? Well, I take no credit for coming up with this idea, since it was an assignment I was given anyway. Don't think you can't practice and do it too. Heck, if I make some good progress, maybe I'll be able to help you pull it off, and then that's 2 for the price of 1! I just think it would be nice (and a significant achievement) to complete a game, rather than just iterative technical demos, and compare the kind of stuff other members of the community do with the same idea.

I hope to hear some good feedback about this!

#1
04/13/2008 (7:40 pm)
Well Gareth, I think it sounds great! Not only does it sound fun to make, but it sound fun to play too! I'm still learning, but I think I could contribute somehow! Sorry if I'm posting in an old topic, can't find the creation date...
-Logan