Game Development Community

Roatation with RTSUnits.

by Phil Mundy · in Torque Game Engine · 02/09/2007 (9:00 am) · 1 replies

Ok, I am fed of this.

Why is rotating an RTSUnit smoothly, such a difficult task?

It is so jumpy and will not just rotate to any angle. Also it will often interpolate the rotation the long way around, eg rotating through just under M_2PI in one direction rather than a small amount in the correct direction.

Also the X rotation is coming out as 0 about once every 0.6 seconds. despite the Y and Z being fine.

Also after a while the rendered RTSUnit's rotation gets further and further behind after turning a lot.



If anyone thinks they have come across anything like this on their travels, please speak up and I'll be happy to provide more information and code.

#1
12/20/2009 (6:07 pm)
Trying to resurrect this thread. I too am seeing large jumps in the rotation of the RTSUnit. Did you ever find out why?