GuiMLTextEditCtrl versus GuiTextEditCtrl
by Arthur Ogawa · in Torque Game Builder · 02/06/2007 (1:53 am) · 0 replies
My starting point is a working Gui with an edit text field, like so:
So, I must be misusing GuiMLTextEditCtrl. Can anybody set me straight? I have searched all the tutorials and sample code I can find, but I do not see a single instance of GuiMLTextEditCtrl being used. So I am at a loss.
Any help will be gratefully appreciated!
new GuiTextEditCtrl(typeEditText) {
profile = "GuiTextEditProfile";
horizSizing = "right";
vertSizing = "bottom";
horizSizing = "right";
vertSizing = "bottom";
Position = "860 150";
extent = "150 018";
minExtent = "008 002";
visible = "1";
maxLength = "255";
historySize = "0";
password = "0";
tabComplete = "0";
sinkAllKeyEvents = "0";
};I decided to give the user the ability to type in multiple lines, so I replaced this withnew GuiScrollCtrl(chatEditTextScroll) {
profile = "GuiScrollProfile";
horizSizing = "right";
vertSizing = "bottom";
Position = "860 150";
extent = "150 090";
minExtent = "8 2";
visible = "1";
willFirstRespond = "1";
hScrollBar = "alwaysOff";
vScrollBar = "alwaysOn";
constantThumbHeight = "0";
childMargin = "0 0";
new GuiMLTextEditCtrl(typeEditText) {
profile = "GuiMLTextProfile";
horizSizing = "right";
vertSizing = "bottom";
Position = "2 2";
extent = "128 18";
minExtent = "8 2";
visible = "1";
maxLength = "255";
historySize = "0";
password = "0";
tabComplete = "0";
sinkAllKeyEvents = "0";
};
};But now the insertion point does not appear in the Gui, and consequently the user cannot type in anything.So, I must be misusing GuiMLTextEditCtrl. Can anybody set me straight? I have searched all the tutorials and sample code I can find, but I do not see a single instance of GuiMLTextEditCtrl being used. So I am at a loss.
Any help will be gratefully appreciated!
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