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by Redacted · in Artist Corner · 02/04/2007 (4:37 pm) · 100 replies
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#82
New to blender and really liking it... I am a 3ds max user and love the fact that blenders exporter is starting to have all the features that Max and that the export makes your materials.cs for you ..
The one thing I was looking for was a way to make a billboard for things like light flairs.. In max you just name the mesh with a BB::nameMesh# is it this simple to do in blender too?
Thanks in advanced and really can't wait to have the options of IFL's..
05/25/2007 (1:55 pm)
Will the exporter be able to export out billboard meshes.. New to blender and really liking it... I am a 3ds max user and love the fact that blenders exporter is starting to have all the features that Max and that the export makes your materials.cs for you ..
The one thing I was looking for was a way to make a billboard for things like light flairs.. In max you just name the mesh with a BB::nameMesh# is it this simple to do in blender too?
Thanks in advanced and really can't wait to have the options of IFL's..
#83
05/25/2007 (3:57 pm)
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#84
It worked but now all the object that I have are billboard meshes.. is there a way to localize just one mesh to make it a billboard?
05/29/2007 (6:35 am)
Thanks.. It worked but now all the object that I have are billboard meshes.. is there a way to localize just one mesh to make it a billboard?
#85
05/29/2007 (7:28 am)
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#86
This is what I was doing was renaming an image so it was smaller and would have the same as "TE:" in Texture Tab.. but my image name was to long so I renamed it to match and that is when I ran in to problems..
Error: Pyhon Script error: check console
This is what I get on the Command Prompt window.
Log has nothing for help..
EDIT:
This just could be me not knowing blender as good as one would like to know.
EDIT:
I checked all names and it works now..
05/29/2007 (8:32 am)
This has nothing to do with Billboards but I can't get the Exporter to work it was working but as soon as I put a new texture on it will not show the Gui.This is what I was doing was renaming an image so it was smaller and would have the same as "TE:" in Texture Tab.. but my image name was to long so I renamed it to match and that is when I ran in to problems..
Error: Pyhon Script error: check console
This is what I get on the Command Prompt window.
Compiled with Python Version 2.4 ' import site ' failed: use -v for traceback Checking for installed Python... No installed Python found. Only built-in modules ware available. Some scripts may not run. Counting Happily Created image prv Created image prv Created image prv Created image prv Created image prv Created image prv Could not import exception traceback module. Dumping output to file 'C:\path\*.log' Importing material list... imageName = StrykerExtras imageName = StrykerInside imageName = StrykerCage imageName = StrykerLightsFlair imageName = StrykerBody image list is: ['StrykerExtras' , 'StrykerLightsFlair' , 'StrykerInside' , 'StrykerBody' , 'StrykerCage' , 'StrykerYesCannon'] Traceback (most recent call last): File"(string)" line 2508, in? File"(string)" line 2502, in entryPoint File"(string)" line 2409, in initGui File"(string)" line 1228, populateMaterialList File"(string)" line 1101, in importMaterialList UnboundLocalError: local variable 'bmat' referenced before assignment
Log has nothing for help..
EDIT:
This just could be me not knowing blender as good as one would like to know.
EDIT:
I checked all names and it works now..
#87
Z-Sorting
I was going to set my tree like so.
But unless TransparentMesh# is linked to Detail# the materials will not get refreshed..
I can get around it as long as I have all me materials in the GuiExporter and then seat my tree up and they will export out just fine and my Z-sorting will work like it should just don't Refresh the Materials..
05/29/2007 (9:54 am)
One more thing.. not to be a burden..Z-Sorting
I was going to set my tree like so.
Shape
|--- Detail#
|-----MainBody#
|----- TransparentMesh#But unless TransparentMesh# is linked to Detail# the materials will not get refreshed..
I can get around it as long as I have all me materials in the GuiExporter and then seat my tree up and they will export out just fine and my Z-sorting will work like it should just don't Refresh the Materials..
#88
05/29/2007 (10:15 am)
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#89
05/29/2007 (11:34 am)
Thanks.
#90
05/29/2007 (1:48 pm)
Whats the link to the svn version
#91
05/29/2007 (2:15 pm)
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#92
05/29/2007 (3:40 pm)
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#93
05/30/2007 (4:05 pm)
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#94
TestBB.zip
Edit:
Ok.. so I went back to my module that I was having the problems with the BB on and the only thing that I can think of is if you have bones and posses exporting out.. I can't get the file that I sent you to export out to test.. I am going to upload the zip again with the bad blend that will not export out.. Thanks
the new zip file is up and it has Test2 in there that will not export out.
05/31/2007 (7:15 am)
I think it is more my problem than yours do to the fact that I don't know blender as good as I know max.. I can localize what mesh I would like to have the billboard effect I just can't get them to rotate around there center point so there must be something in blender that I have to seat to get them to rotate around the mesh center than the world center.. her is the zip any way.. blender 243TestBB.zip
Edit:
Ok.. so I went back to my module that I was having the problems with the BB on and the only thing that I can think of is if you have bones and posses exporting out.. I can't get the file that I sent you to export out to test.. I am going to upload the zip again with the bad blend that will not export out.. Thanks
the new zip file is up and it has Test2 in there that will not export out.
#95
05/31/2007 (7:46 am)
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#96
05/31/2007 (4:11 pm)
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#98
06/01/2007 (9:33 am)
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#99
Thanks.
06/01/2007 (9:47 am)
Ok.. that was another problem I was having was the LOD's not showing next detail. but I will change the names and link to right detail# see it that fixes it.. Thanks.
#100
06/01/2007 (9:51 am)
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Torque Owner Redacted